ctedin Posted April 3, 2018 Share Posted April 3, 2018 I'm having a bit of trouble with the diplacement working from the ocean flattank_fluid_extended node. I got the volumetric fluid to extend, but getting the displacement effect is giving me some trouble. I'm trying to get the volumetric fluid to follow the extended fluid plane's displacement, but it doesn't seem to follow when I point it to the /obj/flattank_fluid_extended/RENDER vs. the /obj/flattank_fluid/RENDER. What is missing in the extended node that doesn't give the volume the proper displacement? Thanks. This is a bit of a new system, so I'm a bit lost in the woods. The surface is working great, though, and I really love the new system. Quote Link to comment Share on other sites More sharing options...
amin.khormaei Posted July 4, 2022 Share Posted July 4, 2022 (edited) I have the same issue. Edited July 4, 2022 by amin.khormaei Quote Link to comment Share on other sites More sharing options...
Benyee Posted July 7, 2022 Share Posted July 7, 2022 On 2018/4/4 at 2:07 AM, ctedin said: What is missing in the extended node that doesn't give the volume the proper displacement? recommand you to check you shader for interior, make sure to import spectra and spectra mask for displacement, but before this you should get you interior mesh matched with ocean mesh too 1 Quote Link to comment Share on other sites More sharing options...
amin.khormaei Posted July 11, 2022 Share Posted July 11, 2022 On 7/7/2022 at 1:09 PM, Benyee said: recommand you to check you shader for interior, make sure to import spectra and spectra mask for displacement, but before this you should get you interior mesh matched with ocean mesh too The thing is the volume shader doesn't have any parameters for spectra and spectra mask as you can see. Quote Link to comment Share on other sites More sharing options...
dleonhardt Posted July 12, 2022 Share Posted July 12, 2022 On 11.7.2022 at 7:26 AM, amin.khormaei said: The thing is the volume shader doesn't have any parameters for spectra and spectra mask as you can see. That's because you need Ocean Volume, not Uniform Volume. 1 Quote Link to comment Share on other sites More sharing options...
amin.khormaei Posted July 13, 2022 Share Posted July 13, 2022 (edited) 6 hours ago, dleonhardt said: That's because you need Ocean Volume, not Uniform Volume. But when I use guided ocean layer, houdini automatically creates uniform volume in MAT section. It creates the ocean volume when I choose small ocean or large ocean from shelf. Is there any ways to bring ocean volume shader without selecting small and large ocean from shelf? Edited July 13, 2022 by amin.khormaei Quote Link to comment Share on other sites More sharing options...
dleonhardt Posted July 13, 2022 Share Posted July 13, 2022 11 hours ago, amin.khormaei said: But when I use guided ocean layer, houdini automatically creates uniform volume in MAT section. It creates the ocean volume when I choose small ocean or large ocean from shelf. Is there any ways to bring ocean volume shader without selecting small and large ocean from shelf? Click on the gear icon of the Uniform Volume, at the bottom there should be all the presets for the Material Builder, Ocean Volume is one of them. 1 Quote Link to comment Share on other sites More sharing options...
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