Jump to content

Flat Tank Fluid Extended Interior Displacement


ctedin

Recommended Posts

I'm having a bit of trouble with the diplacement working from the ocean flattank_fluid_extended node. I got the volumetric fluid to extend, but getting the displacement effect is giving me some trouble. I'm trying to get the volumetric fluid to follow the extended fluid plane's displacement, but it doesn't seem to follow when I point it to the /obj/flattank_fluid_extended/RENDER vs. the /obj/flattank_fluid/RENDER. What is missing in the extended node that doesn't give the volume the proper displacement? Thanks. This is a bit of a new system, so I'm a bit lost in the woods. The surface is working great, though, and I really love the new system.

DisplacementFlatTankInterior.JPG

Link to comment
Share on other sites

  • 4 years later...
On 2018/4/4 at 2:07 AM, ctedin said:

What is missing in the extended node that doesn't give the volume the proper displacement?

recommand you to check you shader for interior, make sure to import spectra and spectra mask for displacement,

but before this you should get you interior mesh matched with ocean mesh too

  • Like 1
Link to comment
Share on other sites

On 7/7/2022 at 1:09 PM, Benyee said:

recommand you to check you shader for interior, make sure to import spectra and spectra mask for displacement,

but before this you should get you interior mesh matched with ocean mesh too

The thing is the volume shader doesn't have any parameters for spectra and spectra mask as you can see.

VolumeShader.png

Link to comment
Share on other sites

6 hours ago, dleonhardt said:

That's because you need Ocean Volume, not Uniform Volume.

But when I use guided ocean layer, houdini automatically creates uniform volume in MAT section.

It creates the ocean volume when I choose small ocean or large ocean from shelf. Is there any ways to bring ocean volume shader without selecting small and large ocean from shelf?

Edited by amin.khormaei
Link to comment
Share on other sites

11 hours ago, amin.khormaei said:

But when I use guided ocean layer, houdini automatically creates uniform volume in MAT section.

It creates the ocean volume when I choose small ocean or large ocean from shelf. Is there any ways to bring ocean volume shader without selecting small and large ocean from shelf?

Click on the gear icon of the Uniform Volume, at the bottom there should be all the presets for the Material Builder, Ocean Volume is one of them.

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...