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Smoking In The Building


Val

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I use this texture (attachment)

and I use point SOP with 'AddAlpha' for particle AGE..

to make smoke disappear.

thanks for coments :D

26731[/snapback]

Do you use particles for your smoke - or is it a geometry (like the smoke in Houdini Help - one of the tutorials)?

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Do you use particles for your smoke - or is it a geometry (like the smoke in Houdini Help - one of the tutorials)?

26946[/snapback]

Hey yvajaemii :)

yes I use particles for motion (like in help tutorial),

I do not have file this moment (I am in LA for one week)..

but I did quick version:

Snap1small.jpg

I use "AddColor" just to see in viewPort ...

(click on pic to see BIGER pic)

.......

Val

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  • 2 months later...

here is direct link:

http://www.sidefx.com/docs/content/base/tu...cts_1022161.xml

you can use particles life to make smoke disolve

(not in tutorial).

do not use variation for particles life,

or conected poligons (add_sop) will be constantly

changing and will looks wierd :D

you can do same smoke without SKIN-sop.. just render splines with shader

---

Val

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