polterizer Posted October 19, 2018 Share Posted October 19, 2018 (edited) Hey! Once im testing the new ww, wanted to ask here some points of the new h17 ww : - Seems very slow sim in big flip simulation, 4x more slow than the old ww of 16.5, probally my bad but i leave most default just for test lol... and i dont use the opencl, also disable stiffness "constraint stiffness as 0". any know what is doing slow? sometimes crash the pc more than 200% ram used.. - One thing interesting for me is i am seeking where i can disable the spray and bubbles? where i can control the spray? . thanks cheers Carlos Edited October 20, 2018 by polterizer Quote Link to comment Share on other sites More sharing options...
ranxerox Posted October 22, 2018 Share Posted October 22, 2018 hi Carlos, I'm not sure what is slowing your scene down so much. I've found the new whitewater solver to be much faster/better than the old one. I don't think you can set constraint stiffness to 0 and still get usable results (not sure though). Unfortunately there isn't a tut on the new whitewater solver, but this tutorial is related: (the pop fluid node is inside the ww solver). -G 1 Quote Link to comment Share on other sites More sharing options...
polterizer Posted October 22, 2018 Author Share Posted October 22, 2018 hey, yeah, must see a tut, i was testing tweaking stuffs, i dissable the clumping density control and doest fast sim, looks more faster than old one, the problem seems the density control, that makes me 200% ram out, also i increased the voxels for a low density but doesnt make sense. lets see the comming tutorials thanks for the tips! Quote Link to comment Share on other sites More sharing options...
Solo Posted December 11, 2018 Share Posted December 11, 2018 (edited) On 10/22/2018 at 5:31 PM, polterizer said: hey, yeah, must see a tut, i was testing tweaking stuffs, i dissable the clumping density control and doest fast sim, looks more faster than old one, the problem seems the density control, that makes me 200% ram out, also i increased the voxels for a low density but doesnt make sense. lets see the comming tutorials thanks for the tips! On 10/22/2018 at 4:36 PM, ranxerox said: hi Carlos, I'm not sure what is slowing your scene down so much. I've found the new whitewater solver to be much faster/better than the old one. I don't think you can set constraint stiffness to 0 and still get usable results (not sure though). Unfortunately there isn't a tut on the new whitewater solver, but this tutorial is related: (the pop fluid node is inside the ww solver). -G Polterizer seems to stand correct regarding the whitewater solver issues when doing BIG/HEAVY sims. My H17 keeps crashing every time due to extreme RAM values. Did you ever figure this issue out? The only thing I could successfully output was the whitewater source cache. Edited December 11, 2018 by Solo Quote Link to comment Share on other sites More sharing options...
mawi Posted December 11, 2018 Share Posted December 11, 2018 (edited) Cache the emitter and try partition it into smaller sims. Its advecting thru a velocity field and I dont think anyone will notice if its not perfectly density constrained. Edited December 11, 2018 by mawi Quote Link to comment Share on other sites More sharing options...
Solo Posted December 13, 2018 Share Posted December 13, 2018 On 12/11/2018 at 4:29 PM, mawi said: Cache the emitter and try partition it into smaller sims. Its advecting thru a velocity field and I dont think anyone will notice if its not perfectly density constrained. Ahhh yes. I forgot about that idea despite doing this in the past! Thank you. Quote Link to comment Share on other sites More sharing options...
Atom Posted December 14, 2018 Share Posted December 14, 2018 Here is my simple code for grouping H17 particles into pre H17 whitewater groups. i@group_foam = 0; i@group_bubbles = 0; i@group_spray = 0; if (@spray>0.0) { i@group_spray = 1; } else { if (@foam>@bubble) { i@group_foam = 1; } else { i@group_bubbles = 1; } } 2 Quote Link to comment Share on other sites More sharing options...
Solo Posted December 17, 2018 Share Posted December 17, 2018 On 12/13/2018 at 9:44 PM, Atom said: H Nice work! Thank you for this. Because of the issues, I ended using the whitewater solver from H16.5. I'll have to try your method out though. Quote Link to comment Share on other sites More sharing options...
polterizer Posted January 3, 2019 Author Share Posted January 3, 2019 nice answers, ive found information about the new ww h17 getting problems with the ram, its the windows , some guys with linux says working fine... i must test it with linux for be sure. Quote Link to comment Share on other sites More sharing options...
dagoose Posted January 7, 2019 Share Posted January 7, 2019 I have the same problem with memory consumption of the ww solver in H17 (windows). Switching off the density control reduces memory consumption to about 25%. In my actual sim I can only get to around 7 million particles. But I would need something like 50+ million to get a decent look. So is this a bug or does the density feature just need this massiv amount of RAM? Cheers Rico Quote Link to comment Share on other sites More sharing options...
rpdacosta Posted January 18, 2019 Share Posted January 18, 2019 Was having exact same problem, when it gets real big, it just crashes houdini I need much more particles as well (using windows 10) Quote Link to comment Share on other sites More sharing options...
elecstorm Posted August 2, 2019 Share Posted August 2, 2019 I have the same problem on windows 10 and H17.5. Quote Link to comment Share on other sites More sharing options...
rpdacosta Posted August 2, 2019 Share Posted August 2, 2019 My problem was solved when using Linux by the way. When windows started getting high in RAM usage it got really bad (crashing). Even on a two 90+ GB ram machines. Quote Link to comment Share on other sites More sharing options...
Paul Oblomov Posted September 4, 2019 Share Posted September 4, 2019 (edited) Lemme ask you guys - is there any news on that strange density control behavior ? Brutally unusable under windows. I wonder, is there any plans to make houdini work without locking ram (reserved ram never cleans up) ? Edited September 4, 2019 by Paul Oblomov Quote Link to comment Share on other sites More sharing options...
mois23 Posted November 3, 2019 Share Posted November 3, 2019 I have same problem If I enable density control. Houdini 17.5 and Windows 10. Did you solve it? Quote Link to comment Share on other sites More sharing options...
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