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DonRomano

Houdini 17 crashing constantly

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Hey there, I have a problem with Houdini 17, after I open it and start to work it crashes. It's doing this each time I try to work. I was working on Houdini 16.5 QT4 and all was working correctly, but now that I want to test vellum and new features, I can't because Houdini isn't working. I have a MSI GL62 6QD, all my drivers are okay, I disabled Nahimic features, and I don't know what I can do to work with H17. 

I have i5 6300 HQ, 8 Go Ram, Gtx 950M, 1 To HDD, Windows 10 64 Bit.

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I would guess it is your hardware. That is a fairly low end system for Houdini. According to nVidia specs, Windows 10 is not certified for that video card.
https://www.geforce.com/hardware/notebook-gpus/geforce-gtx-950m/specifications

 

There is also this on the SideFX supported graphics card page for mobile graphics cards such as the gtx950M.

 

Quote

(OpenCL 1.2 is no longer supported with the latest driver for Fermi architecture cards.)

 

Edited by Atom

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I'm getting constant crashes too in H17. If I hit tab to lay down a node houdini crashes to desktop without any logs. Quite surprised by this!  H 16.5 is fine on my rig.

 

i7 6950X 128GB ram. 4x 1080 gpu Win 10 pro

Rig mainly runs maya, Max vray and redshift. It's clean and was rebuilt a couple months ago. Used DDU and wiped my nvidea drivers. Running the latest and greatest.

thoughts?

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1 hour ago, Atom said:

I would guess it is your hardware. That is a fairly low end system for Houdini. According to nVidia specs, Windows 10 is not certified for that video card.
https://www.geforce.com/hardware/notebook-gpus/geforce-gtx-950m/specifications

 

There is also this on the SideFX supported graphics card page for mobile graphics cards such as the gtx950M.

 

 

I just disabled Nahimic at start and it seems to work, I run a quick sim and I could work nicely. It looks like it was this thing which was in conflict with the gpu, but seems to be fixed now.

28 minutes ago, pixteur said:

I'm getting constant crashes too in H17. If I hit tab to lay down a node houdini crashes to desktop without any logs. Quite surprised by this!  H 16.5 is fine on my rig.

 

i7 6950X 128GB ram. 4x 1080 gpu Win 10 pro

Rig mainly runs maya, Max vray and redshift. It's clean and was rebuilt a couple months ago. Used DDU and wiped my nvidea drivers. Running the latest and greatest.

thoughts?

Sometimes GPU is conflicted with audio features (like Nahimic) and it makes the gpu crash. What is your motherboard ?

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asus rog rampage V edition 10

 

I have no idea what Nahimic is and or how to disable it.

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3 minutes ago, pixteur said:

asus rog rampage V edition 10

 

I have no idea what Nahimic is and or how to disable it.

Nahimic is a "audio enhancer" on MSI Laptops, and sometimes it mess with the gpu and makes Houdini crash (it tries to make sound out of the 3d space in Houdini). It may come from this, try to disable your audio enhancer and see if it works. Did you contact SideFX to fix the problem ? Never heard that from Asus stuff.

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Apparently on asus those drivers are installed as well. I removed them and so far H17 is running stable.

Thanks a million!

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27 minutes ago, pixteur said:

Apparently on asus those drivers are installed as well. I removed them and so far H17 is running stable.

Thanks a million!

Glad to hear that ! I should report it to SideFX to see if they can fix it !

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Houdini 17 (both production and daily build) crashes upon opening preferences dialogue. Oddly enough, opening fairly complex scene doesn't seem to cause it to crash. This is what it says when it starts:

 

 k  /  opt  hfs17.0.396  X server found. dri2 connection failed! 
DRM_IOCTL_I915_GEM_APERTURE failed: Invalid argument
Assuming 131072kB available aperture size.
May lead to reduced performance or incorrect rendering.
get chip id failed: -1 [22]
param: 4, val: 0
X server found. dri2 connection failed! 
DRM_IOCTL_I915_GEM_APERTURE failed: Invalid argument
Assuming 131072kB available aperture size.
May lead to reduced performance or incorrect rendering.
get chip id failed: -1 [22]
param: 4, val: 0
cl_get_gt_device(): error, unknown device: 0

And this is what is says when it crashes:
 

3737: Fatal error: Segmentation fault (sent by pid 171)
Crash log saved to /tmp/houdini_temp/crash.untitled.k_3737_log.txt

 And this are the contents of the log:

Traceback from 3737 ThreadId=0x7ff31c34bd00
AP_Interface::coreDumpChaser(UTsignalHandlerArg) <libHoudiniUI.so>
AP_Interface::si_CrashHandler::chaser(UTsignalHandlerArg) <libHoudiniUI.so>
signalCallback(UTsignalHandlerArg) <libHoudiniUT.so>
UT_Signal::UT_ComboSignalHandler::operator()(int, siginfo_t*, void*) const <libHoudiniUT.so>
UT_Signal::processSignal(int, siginfo_t*, void*) <libHoudiniUT.so>
__funlockfile <libpthread.so.0>
PyDict_GetItem (dictobject.c:714)
_PyType_Lookup (typeobject.c:2521)
_PyObject_GenericGetAttrWithDict (object.c:1389)
PyEval_EvalFrameEx (ceval.c:2256)
PyEval_EvalFrameEx (ceval.c:4107)
gen_iternext (genobject.c:84)
PyEval_EvalFrameEx (ceval.c:2497)
gen_iternext (genobject.c:84)
PyEval_EvalFrameEx (ceval.c:2497)
PyEval_EvalCodeEx (ceval.c:3253)
function_call (funcobject.c:526)
PyObject_Call (abstract.c:2529)
instancemethod_call (classobject.c:2602)
PyObject_Call (abstract.c:2529)
call_method.constprop.47 (typeobject.c:1261)
PyEval_EvalFrameEx (ceval.c:1391)
PyEval_EvalFrameEx (ceval.c:4107)
PyEval_EvalFrameEx (ceval.c:4107)
PyEval_EvalCodeEx (ceval.c:3253)
PyEval_EvalFrameEx (ceval.c:4117)
PyEval_EvalCodeEx (ceval.c:3253)
PyEval_EvalFrameEx (ceval.c:4117)
PyEval_EvalCodeEx (ceval.c:3253)
PyEval_EvalFrameEx (ceval.c:4117)
PyEval_EvalCodeEx (ceval.c:3253)
PyEval_EvalFrameEx (ceval.c:4117)
PyEval_EvalCodeEx (ceval.c:3253)
PyEval_EvalFrameEx (ceval.c:4117)
gen_iternext (genobject.c:84)
PyEval_EvalFrameEx (ceval.c:2497)
gen_iternext (genobject.c:84)
PyEval_EvalFrameEx (ceval.c:2497)
PyEval_EvalCodeEx (ceval.c:3253)
function_call (funcobject.c:526)
PyObject_Call (abstract.c:2529)
PyEval_EvalFrameEx (ceval.c:4334)
PyEval_EvalCodeEx (ceval.c:3253)
PyEval_EvalFrameEx (ceval.c:4117)
PyEval_EvalFrameEx (ceval.c:4107)
PyEval_EvalCodeEx (ceval.c:3253)
PyEval_EvalCode (ceval.c:667)
PY_CompiledCode::evaluateUsingDicts(PY_Result::Type, void*, void*, PY_Result&) const <libHoudiniUT.so>
PY_CompiledCode::evaluate(PY_Result::Type, PY_Result&) const <libHoudiniUT.so>
PYrunPythonExpression(char const*, PY_Result::Type, PY_EvaluationContext*) <libHoudiniUT.so>
PYrunPythonExpressionAndExpectNoErrors(char const*, PY_Result::Type, char const*, PY_EvaluationContext*) <libHoudiniUT.so>
PYrunPythonExpressionOfExactType(char const*, PY_Result::Type, PY_Result&, char const*, char const*, PY_EvaluationContext*) <libHoudiniUT.so>
BR_HelpManager::runPythonExpr(char const*, PY_Result::Type, PY_Result&) <libHoudiniUI.so>
BR_HelpManager::evalPythonExpr(char const*, UT_String&) <libHoudiniUI.so>
BR_HelpManager::getHelpCardURL(char const*, UT_String&) <libHoudiniUI.so>
FUSE_PrefDialog::handlePageChange(UI_Event*) <libHoudiniAPPS3.so>
UI_Queue::processNextEvent() <libHoudiniUI.so>
UI_Queue::drain() <libHoudiniUI.so>
UI_Queue::eventLoop() <libHoudiniUI.so>
main <libHoudiniUI.so>
__libc_start_main <libc.so.6>
main <houdinifx-bin>

 

Fedora Core 29

NVIDIA Driver Version: 410.73

 

Anyone experiencing same issue ?

 


 

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Since Windows updated to 1809, Houdini 17.0.352 is constantly crashing for me as well. Seems to be UI related. Latest NVidia driver. OpenCL in Houdini no longer recognizes my GPUs anymore either.

Houdini Version 17.0.352 [windows-x86_64-cl19.15]
Uptime 165 seconds
Sat Nov 24 15:42:51 2018
Caught signal 11

Traceback from 7632 ThreadId=0x00004df0
CURRENT THREAD 19952
+0x163bd19c [GA_Attribute::getStorageClass] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGA.dll
+0x163c0645 [GA_Attribute::needsTransform] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGA.dll
+0x1c20dfd1 [GT_GEOElementArray::getTypeInfo] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGT.dll
+0x06cd0695 [GR_GeoRender::fillGeoAttribs] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGR.dll
+0x06ccfbb9 [GR_GeoRender::fillAttributesGL3] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGR.dll
+0x06ce77a8 [GR_PolySurfaceGL3::buildSurfaceAttributes] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGR.dll
+0x06ce7a88 [GR_PolySurfaceGL3::buildVertexAttributes] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGR.dll
+0x06ce438c [GR_PolySurface::update] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGR.dll
+0x06ca993a [GR_PolyCurveGL3::supportsInstances] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGR.dll+0x06c81874 [GR_Primitive::updatePrim] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGR.dll
+0x06c9c025 [GR_PrimPacked::updateInstanceGeometry] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGR.dll+0x06c9b6d7 [GR_PrimPacked::update] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGR.dll
+0x06c8fba9 [GR_PrimFragments::update] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGR.dll
+0x06c81874 [GR_Primitive::updatePrim] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGR.dll
+0x06ab936d [GUI_GeoRender::updatePrimitives] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGUI.dll
+0x06ab6d5b [GUI_GeoRender::update] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGUI.dll
+0x06a8a403 [GUI_DetailLook::updateForRender] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGUI.dll
+0x06959bd6 [DM_VPortAgent::setupGeometry] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libDM.dll
+0x06955dc7 [DM_VPortAgent::renderViewport] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libDM.dll
+0x06945b1a [DM_VPortAgent::doRender] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libDM.dll
+0x0691d8fd [DM_Viewport::doRender] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libDM.dll
+0x055e93f4 [UI_Feel::renderMe] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x055e3f21 [UI_Feel::doRenderKids] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x055e3e00 [UI_Feel::doRender] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x055e93f4 [UI_Feel::renderMe] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x055e3f21 [UI_Feel::doRenderKids] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x055e3e00 [UI_Feel::doRender] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x056eccf2 [UI_Viewport::reRender] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x056f38c7 [UI_Window::renderChildViews] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x056f0737 [UI_Window::doRedrawSubclass] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll+0x0691331d [DM_ViewLayout::doMakeTriple] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libDM.dll
+0x056f306e [UI_Window::redrawRequest] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x056923c8 [UI_Queue::doWindowRedraws] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x056d3775 [UI_Timer::handleEvent] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x0566cb78 [UI_Manager::handleEvent] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x05694724 [UI_Queue::processNextEvent] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll+0x056924e9 [UI_Queue::drain] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x05692878 [UI_Queue::eventLoop] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x0542c7f0 [AP_Interface::loadWindowGeometry] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libSI.dll
+0x0542d25d [myWinMain] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libSI.dll+0x40001b9a C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\hindie.exe
+0x7df67e94 [BaseThreadInitThunk] C:\WINDOWS\System32\KERNEL32.DLL
+0x806f7ad1 [RtlUserThreadStart] C:\WINDOWS\SYSTEM32\ntdll.dll

 

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On 22/11/2018 at 7:31 PM, bavarianbasti said:

Hey, sorry for late reply.

Unfortunately I didn't, since it is my home computer I didn't bother too much. All I do is to apply all the updates to the system and hope for the best.

I have no issues with it at work (Fedora 26).

I am by no means a linux expert but I somewhat suspect latest nvidia driver to be the culprit ( 410.73 ).

 

 

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Try dialing back your over clocking rates. Signal 11 is about a 50% chance it's a hardware problem.

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Interesting. I did notice some odd artefacts in houdini and slack (!) but games seem to work just fine. Card is gf 1060 and I haven't meddled with it in any way.

 

Thank you for the tip :)

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Hi, I´m having a similiar problem, after working for a few seconds Houdini freezes and doesn´t respond.

Tested with production and daily build.  How can I get a log to see what the problem is?

 

Using Houdini 17.0416 Aprrentice

 

System
OS: Windows 10 Pro
Version: 10.0.17763
Processor: AMD FX 8350
MB: M5A99X EVO R2.0 Rev 1.xx
RAM: 8 GB

Video Card: ATI FirePro V4900
Catalyst Control Center: 2015.1104.1643.30033
Direct3D 9.14.10.01128
OpenGL 6.14.10.13399

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Houdini should tell you where it saves the crash logs. For me, they show up in C:/Users/<username>/AppData/Local/Temp/houdini_temp/. If you are lucky you can also find a saved version of your HIP file in there.

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On 28.10.2018 at 4:31 PM, DonRomano said:

Nahimic is a "audio enhancer" on MSI Laptops, and sometimes it mess with the gpu and makes Houdini crash (it tries to make sound out of the 3d space in Houdini). It may come from this, try to disable your audio enhancer and see if it works. Did you contact SideFX to fix the problem ? Never heard that from Asus stuff.

I just created an account here, to confirm this issue with my MSI G63 stealth thin. 


I had continously crashes after minutes, using Houdini, without any warning. 
I am using Houdini H17 and keep updating it to the dayly build but nothing worked. 
After deleting the Nahimic driver, I can use Housini for hours without any crashes so far.

Thank you very much for you information DonRomano, it was very frustrating suffering from this crashes for weeks now. 

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On 11/24/2018 at 11:46 PM, Activate said:

Since Windows updated to 1809, Houdini 17.0.352 is constantly crashing for me as well. Seems to be UI related. Latest NVidia driver. OpenCL in Houdini no longer recognizes my GPUs anymore either.

Houdini Version 17.0.352 [windows-x86_64-cl19.15]
Uptime 165 seconds
Sat Nov 24 15:42:51 2018
Caught signal 11

Traceback from 7632 ThreadId=0x00004df0
CURRENT THREAD 19952
+0x163bd19c [GA_Attribute::getStorageClass] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGA.dll
+0x163c0645 [GA_Attribute::needsTransform] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGA.dll
+0x1c20dfd1 [GT_GEOElementArray::getTypeInfo] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGT.dll
+0x06cd0695 [GR_GeoRender::fillGeoAttribs] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGR.dll
+0x06ccfbb9 [GR_GeoRender::fillAttributesGL3] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGR.dll
+0x06ce77a8 [GR_PolySurfaceGL3::buildSurfaceAttributes] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGR.dll
+0x06ce7a88 [GR_PolySurfaceGL3::buildVertexAttributes] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGR.dll
+0x06ce438c [GR_PolySurface::update] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGR.dll
+0x06ca993a [GR_PolyCurveGL3::supportsInstances] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGR.dll+0x06c81874 [GR_Primitive::updatePrim] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGR.dll
+0x06c9c025 [GR_PrimPacked::updateInstanceGeometry] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGR.dll+0x06c9b6d7 [GR_PrimPacked::update] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGR.dll
+0x06c8fba9 [GR_PrimFragments::update] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGR.dll
+0x06c81874 [GR_Primitive::updatePrim] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGR.dll
+0x06ab936d [GUI_GeoRender::updatePrimitives] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGUI.dll
+0x06ab6d5b [GUI_GeoRender::update] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGUI.dll
+0x06a8a403 [GUI_DetailLook::updateForRender] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libGUI.dll
+0x06959bd6 [DM_VPortAgent::setupGeometry] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libDM.dll
+0x06955dc7 [DM_VPortAgent::renderViewport] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libDM.dll
+0x06945b1a [DM_VPortAgent::doRender] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libDM.dll
+0x0691d8fd [DM_Viewport::doRender] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libDM.dll
+0x055e93f4 [UI_Feel::renderMe] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x055e3f21 [UI_Feel::doRenderKids] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x055e3e00 [UI_Feel::doRender] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x055e93f4 [UI_Feel::renderMe] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x055e3f21 [UI_Feel::doRenderKids] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x055e3e00 [UI_Feel::doRender] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x056eccf2 [UI_Viewport::reRender] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x056f38c7 [UI_Window::renderChildViews] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x056f0737 [UI_Window::doRedrawSubclass] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll+0x0691331d [DM_ViewLayout::doMakeTriple] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libDM.dll
+0x056f306e [UI_Window::redrawRequest] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x056923c8 [UI_Queue::doWindowRedraws] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x056d3775 [UI_Timer::handleEvent] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x0566cb78 [UI_Manager::handleEvent] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x05694724 [UI_Queue::processNextEvent] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll+0x056924e9 [UI_Queue::drain] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x05692878 [UI_Queue::eventLoop] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x0542c7f0 [AP_Interface::loadWindowGeometry] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libSI.dll
+0x0542d25d [myWinMain] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libSI.dll+0x40001b9a C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\hindie.exe
+0x7df67e94 [BaseThreadInitThunk] C:\WINDOWS\System32\KERNEL32.DLL
+0x806f7ad1 [RtlUserThreadStart] C:\WINDOWS\SYSTEM32\ntdll.dll

 

Hey, late reply but I was getting the same issue, I have managed to fix it (so far) by changing my UI size to compact. libUI.dll is related to the UI size in the user preferences. Hope this helps.

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