blankvisual Posted October 30, 2018 Share Posted October 30, 2018 Hey pros, This sounds very basic but somehow i have lost too much time trying to achieve it. I have a character that is empty on the inside and i am trying to fill it up with fluid all the way. I have a sphere emitting particles and the liquid seems to be reacting correctly to the surface but as it pours it doesnt seem to go above a certain level. I have read about using divergence but everything i find online seems to use deprecated/now hiden nodes. I have tried enabling the “divergence” by attribute and add a pop wrangle with the divergence value but no success. I feel not so smart atm... could someone please post a hip for me? I cant seem to get it right. Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted October 30, 2018 Share Posted October 30, 2018 (edited) I had the same problem and this provides a good explanation and solution. This worked for me. https://www.sidefx.com/forum/topic/48883/ Edited October 30, 2018 by ejr32123 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted October 30, 2018 Share Posted October 30, 2018 (edited) Please don't reference my tutorials on that youttube channel. That youtuber rips off my tutorials and all others to monetize them. He/she refuses to acknowledge me or my request to take them down. Edited October 30, 2018 by Atom Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted October 30, 2018 Share Posted October 30, 2018 (edited) 15 minutes ago, Atom said: Please don't reference my tutorials on that youttube channel. That youtuber rips off my tutorials and all others to monetize them. He/she refuses to acknowledge me or my request to take them down. didn't realize that : ( can you post the right link then? Edited October 30, 2018 by ejr32123 Quote Link to comment Share on other sites More sharing options...
Atom Posted October 30, 2018 Share Posted October 30, 2018 (edited) Sure. Not sure how well it can be recreated in H17. Edited October 30, 2018 by Atom 1 Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted October 30, 2018 Share Posted October 30, 2018 thanks and my apologies : ) Quote Link to comment Share on other sites More sharing options...
blankvisual Posted October 30, 2018 Author Share Posted October 30, 2018 @Atom I am familiar with your tutorial and thank you so much for helping out everyone with that but unfortunately I can't replicate that setup using H17. Source volume node in DOPS is no longer avail. I did get it back using "opunhide" but i get quite confused with old and new nodes while trying to learn the logic behind this. Now its called volume source and is different, any chance you could help me setup in H17? Much appreciated for your help guys. Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted October 30, 2018 Share Posted October 30, 2018 later today when I have time I will look at it in h17. curious to see how I can get it working with new nodes. Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted October 30, 2018 Share Posted October 30, 2018 I just had a chance to take a look. It's almost identical to how you would do it in h16, just with new sourcing nodes. They have the same presets. I literally just followed Atom's tutorial just changing the for the new sourcing nodes that h17 has. I hope this is helpful, GL flip_fill.hiplc 1 Quote Link to comment Share on other sites More sharing options...
blankvisual Posted October 31, 2018 Author Share Posted October 31, 2018 @ejr32123 Amazing. Thanks so much. I did get it to work but was using the old nodes today...! I really appreciate your time. 1 Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted October 31, 2018 Share Posted October 31, 2018 np, glad you got it working! Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted October 31, 2018 Share Posted October 31, 2018 On 10/30/2018 at 8:54 AM, Atom said: Please don't reference my tutorials on that youttube channel. That youtuber rips off my tutorials and all others to monetize them. He/she refuses to acknowledge me or my request to take them down. Have you gone through this method? If they get three strikes their channel is permanently deleted. https://support.google.com/youtube/answer/2807622?hl=en Quote Link to comment Share on other sites More sharing options...
Atom Posted October 31, 2018 Share Posted October 31, 2018 (edited) Luke, I did look into that. The trouble with YouTube policy is that I must give my public address to file a complaint and that address becomes available to the person I am complaining about, however, no information about them is made available to me. I don't like that policy. Edited October 31, 2018 by Atom Quote Link to comment Share on other sites More sharing options...
blankvisual Posted November 2, 2018 Author Share Posted November 2, 2018 Hey @Atom and @ejr32123 Im totally able to fill the object now using both methods but man is divergence causing my liquid to "jitter"/"flicker" like crazy. Do you know how I can smooth this particle movement? I'm using VDB but even with smooth pretty high you can still see it....quite nasty. Quote Link to comment Share on other sites More sharing options...
Atom Posted November 2, 2018 Share Posted November 2, 2018 (edited) Generally speaking, you can smooth fluid surfaces by increasing the Oversample of the particle reseed on the fluid solver. Try a much larger number than the default, like 16 or 48. Edited November 2, 2018 by Atom Quote Link to comment Share on other sites More sharing options...
blankvisual Posted November 2, 2018 Author Share Posted November 2, 2018 Thank you @Atom , for your time. I did notice a lot of smoothness with oversample overdose and sim times didnt seem to get affect much or at all. For my case I think i solved this particular issue by using the original geo and the sim geo via a VDB combine so there is no intersection with the "glass". THANK YOU Fred Quote Link to comment Share on other sites More sharing options...
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