ISUther Posted December 10, 2018 Share Posted December 10, 2018 (edited) Anyone here has experience importing OBJ file that is created i n Houdini to 3D max? As i cant find a way how to export my model out as DWG file (so i can load it in in Autocad) as i need to add measurements like wall height and how many square meters it has etc. I was trying to import it to 3D max and save out DWG fromat there. But model looks horrible in 3D max. And here is same model in Houdini Edited December 10, 2018 by ISUther Quote Link to comment Share on other sites More sharing options...
Howitzer99 Posted December 10, 2018 Share Posted December 10, 2018 Maybe try using FBX to transfer from Houdini to 3ds Max, might give cleaner results. Select your geo, then go to File->Export->Filmbox FBX... In the options, there is a choice for 3ds Max format. For the obj options above, since the model doesn't look smoothed, nor have materials, turn off the Smoothing Groups and Import Materials options, should give a cleaner result in the viewport. It's mostly cosmetic if your final export is to dxf/dwg, but might solve why the model looks so different when imported. Quote Link to comment Share on other sites More sharing options...
andrei313 Posted December 10, 2018 Share Posted December 10, 2018 It looks like a triangulation problem. Add a Divide node in Houdini before exporting the geometry. To fix the weird shading add a Normal node. Quote Link to comment Share on other sites More sharing options...
Noobini Posted December 10, 2018 Share Posted December 10, 2018 because during import, you have Retriangulate Polygons disabled. Tick it. Then after imported, select all polys and clear out Smoothinggroups Quote Link to comment Share on other sites More sharing options...
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