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I want to transfer attribute once then hold the value


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I want to transfer an attribute to an animated object, but I want the transfer to happen just once at frame 1 and not at every frame.

Can I do that?


I know that in this particular case I can simply put transform node at the end of the chain and that would be it, but I'm looking for a more universal solution.

Also, can I make the 'remesh_SOP' to remesh the geometry just once, because by default it remeshes whenever any position change happens?   


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you can freeze an animated object on the first frame with Timeshift SOP, do the transfer, and then reapply the animation with Attribute Copy SOP. this is topology dependent so you can't do any topology alterations in this process.

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