Masoud Posted January 15, 2019 Share Posted January 15, 2019 Hi; There is a tutorial (by Peter Quint: https://vimeo.com/165759524) about peeling effect using cloth... I would like to make same thing using Vellum Cloth. The problem is I don't know how to unpin geometry points from target animation during frames. (Here I attached my files) I would appreciate any ideas. Vellum2.mov Vellum_Test_01.hip Quote Link to comment Share on other sites More sharing options...
younggun Posted January 31, 2019 Share Posted January 31, 2019 Hi Masoud, any luck with this? Trying to achieve the same thing but keep hitting walls... Quote Link to comment Share on other sites More sharing options...
jon3de Posted January 31, 2019 Share Posted January 31, 2019 You could do it with a sopsolver and the attributes mass and gluetoanimation. unpinOverTime.hip 2 Quote Link to comment Share on other sites More sharing options...
Mohanpugaz Posted November 6, 2019 Share Posted November 6, 2019 It works great, but im not getting why should we need to update the mass. If not updating mass pin is not working. Quote Link to comment Share on other sites More sharing options...
anim Posted November 6, 2019 Share Posted November 6, 2019 (edited) 3 hours ago, Mohanpugaz said: It works great, but im not getting why should we need to update the mass. If not updating mass pin is not working. you don't have to use mass to determine what's pinned you can also use i@stopped attribute, which has advantage of keeping the original mass value once unpinned (stopped==0) also you can use explicit constraints (soft) as pins, which may be preferred method all of these methods are part of Vellum Constraints/Pin To Target, so no need to create them manually Edited November 6, 2019 by anim 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.