jon3de Posted January 15, 2019 Share Posted January 15, 2019 Show textures in the viewport only works for me if I plug the texturepath directly into the shaders parameter. If I use a texture sop or create a string parm to the texture it will not be displayed in the viewport. A workaround is that I unlock the shader and create a parameter inside with the path to the texture and with "texture" tag. But outside of the shader on mat level it will not work for me. Any tipps how to fix that? Thank you. Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted January 15, 2019 Share Posted January 15, 2019 This may not be what you are looking for but you could always use uvquickshade and attach the texture there. Quote Link to comment Share on other sites More sharing options...
Atom Posted January 15, 2019 Share Posted January 15, 2019 (edited) That is what I do as well, place it last in the network. But be careful where you place your render flag. When you use a uvquickshade it overwrites the @shop_materialpath which can clobber your render material. I set the Display flag on the uvquickshade, then CTRL-CLICK on on the node above to set the render flag. Edited January 15, 2019 by Atom Quote Link to comment Share on other sites More sharing options...
jon3de Posted January 15, 2019 Author Share Posted January 15, 2019 (edited) Thanks for your fast replies. Yes I am aware of that technique but I tried to avoid that. Since its possible to show the textures directly from the material if I plug it into the shader texture parameter directly, I thought it should also be possible to show the textures of the texture node somehow with the same technique. Edited January 15, 2019 by jon3de misspelling Quote Link to comment Share on other sites More sharing options...
nemsi Posted January 18, 2019 Share Posted January 18, 2019 Hi, Maybe this OGL technic can help you?.. taging your parameter with diffuse ogl. OGL_texture.hip Quote Link to comment Share on other sites More sharing options...
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