Igor Posted February 16, 2019 Share Posted February 16, 2019 I want connect points from one surface to points on second surface with line. I know I can use nearpoint in VEX to find point but what is best way to avoid find same point twice? Thank you in advance! Quote Link to comment Share on other sites More sharing options...
Nashrat Shahi Posted February 17, 2019 Share Posted February 17, 2019 use near point vex function and use point group to exclude the same particle.. int nearpoint(<geometry>geometry, string ptgroup, vector pt) Quote Link to comment Share on other sites More sharing options...
Igor Posted February 17, 2019 Author Share Posted February 17, 2019 Thank you very much but I am not shure how this works. Can you maybe show example? Thanks! Quote Link to comment Share on other sites More sharing options...
Ultraman Posted February 17, 2019 Share Posted February 17, 2019 7 hours ago, Igor said: Thank you very much but I am not shure how this works. Can you maybe show example? Thanks! nearPoints.hip 1 1 Quote Link to comment Share on other sites More sharing options...
petz Posted February 17, 2019 Share Posted February 17, 2019 not sure if that's what you're after but take a look at the attached file ... connect_points_unique.hipnc 1 Quote Link to comment Share on other sites More sharing options...
tamagochy Posted February 19, 2019 Share Posted February 19, 2019 to find once use detail context with nearpoint Quote Link to comment Share on other sites More sharing options...
Igor Posted February 20, 2019 Author Share Posted February 20, 2019 Thank you all for reply! @petz This way works very good, thank you! Quote Link to comment Share on other sites More sharing options...
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