Igor 2 Posted February 16, 2019 I want connect points from one surface to points on second surface with line. I know I can use nearpoint in VEX to find point but what is best way to avoid find same point twice? Thank you in advance! Share this post Link to post Share on other sites
Nashrat Shahi 0 Posted February 17, 2019 use near point vex function and use point group to exclude the same particle.. int nearpoint(<geometry>geometry, string ptgroup, vector pt) Share this post Link to post Share on other sites
Igor 2 Posted February 17, 2019 Thank you very much but I am not shure how this works. Can you maybe show example? Thanks! Share this post Link to post Share on other sites
Ultraman 18 Posted February 17, 2019 7 hours ago, Igor said: Thank you very much but I am not shure how this works. Can you maybe show example? Thanks! nearPoints.hip 1 Share this post Link to post Share on other sites
petz 431 Posted February 17, 2019 not sure if that's what you're after but take a look at the attached file ... connect_points_unique.hipnc 1 Share this post Link to post Share on other sites
tamagochy 60 Posted February 19, 2019 to find once use detail context with nearpoint Share this post Link to post Share on other sites
Igor 2 Posted February 20, 2019 Thank you all for reply! @petz This way works very good, thank you! Share this post Link to post Share on other sites