nikolaidigital Posted July 23, 2019 Share Posted July 23, 2019 Hey Guys, Imagine an object which fills with liquid over time. When the object is full of liquid i want the motion of the Flip Fluid stop oder decrease over time. For example: - Object fills with Flip Fluid from Frame 1 to Frame 96. - Liquid and all motion of it slows down from Frame 96 to Frame 144, at Frame 144 everything is not moving anymore. I tried some pop wrangle inside my DOP but i cant get this working. Any suggestions? Should i do this after the DOP in SOP Level in a Vop/Wrangle or could I achive this inside my DOP? And How? Thanks and Greets, me Quote Link to comment Share on other sites More sharing options...
garf Posted July 23, 2019 Share Posted July 23, 2019 animatde timescale on the dop or post-sim retime sop should do the trick Quote Link to comment Share on other sites More sharing options...
nikolaidigital Posted July 23, 2019 Author Share Posted July 23, 2019 Yeah i tried these Methods and retime did the job. But i tried to do this by an attribute or something that i can run f.e. a noise over my flip particles and link that to the attribute that stops the motion. This way i could achieve that the freezing begins at the under section and stops at the top. But Thank you! Quote Link to comment Share on other sites More sharing options...
anim Posted July 23, 2019 Share Posted July 23, 2019 POP Drag or POP Wrangle where you multiply v@v down as you please (using some mask attribute or some ramp based on age, time, etc...) should work Quote Link to comment Share on other sites More sharing options...
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