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Short Anim


ptakun

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Hi everyone! This is my first post here!! B)

Two years ago I did animation which was partly created using Houdini.

I thought this is the right place to show this stuff.

It was rendered in Renderman

http://lizard.neostrada.pl/BehindClosedEyelids.mov

Greetings!! :afro:

Great looking stuff. I especially like the dynamics on falling spike balls. Very subtle feel to the whole thing, A+.

GY

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Hi everyone! This is my first post here!! B)

Two years ago I did animation which was partly created using Houdini.

Welcome to odforce, very happy to have you here.

Thats a very nice looking piece. Is there more you can tell us about it? Beautiful rendering... great mood.

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Hello again! :rolleyes:

Talking about technical side of the animation. All objects were modelled using expressions and particles, finally changed to Ri sphere or curve. Please notice that there are everywhere spheres and curves They were putted to Ribboxes.

I've used very simple shaders(diffuse only and specular). The last shot(white ball) additionaly got hdri map. Lights and shadows(ShadowMap) done the rest. None of the shots were used raytrace.

I wanted animation to be subtly - something like slow motion. Slow, monumental movements. Talking about details, in first shot(grass) slope of the each grass blade was lumination of bitmap with waving sequence.

In shot 4 (green wave) the height of the certain point was the result of the offset lumination of the gradient. To this surface were connected points with Ribboxes.

Balls, forcing through themselves, are just moving particles(interact). Red "noise"(shot07) is turbulence which activate particles changed to Ribboxes.

In all shots camera 16mm was used.

The most of my time I spent for lighting.

Peliosis: I bet You saw it on Polish forum3d where it was showed in some cutted version.

Greetings!! :afro:

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