gangland Posted August 25, 2019 Share Posted August 25, 2019 Hi guys, im truggling to achieve an simple wires a t tached to geometry, actully it works in still points. but it should be attached to animated boxes. Thanks wire_moving.hip Quote Link to comment Share on other sites More sharing options...
cudarsjanis Posted August 26, 2019 Share Posted August 26, 2019 Just one of many ways of achieving this wire_moving.hip Quote Link to comment Share on other sites More sharing options...
anim Posted August 27, 2019 Share Posted August 27, 2019 I'd go with Vellum nowadays rather than Wire wire_moving_vellum.hip Quote Link to comment Share on other sites More sharing options...
zinogino Posted August 27, 2019 Share Posted August 27, 2019 if the points are generated from the cube and added via the add sop, just use the i@pintoanimation function and it works Quote Link to comment Share on other sites More sharing options...
ChrBohm Posted August 27, 2019 Share Posted August 27, 2019 I created a blueprint for a simple vellum approach as well, if anyone is interested: hdbp.io/67D0rRej Same as Grand Master, really. But using the max_distance parameter in the "attach geometry" constraint. Quote Link to comment Share on other sites More sharing options...
Masoud Posted August 29, 2019 Share Posted August 29, 2019 Is this what you need? wire_moving_02.hip Quote Link to comment Share on other sites More sharing options...
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