Jump to content

Optimize Collision calculation - Houdini Quicktip!


Jesper Rahlff

Recommended Posts

On 2019-10-03 at 11:21 AM, Skybar said:

If you are only transforming the collision geo, you can do that directly on the geo node (obj level). It will then use those transforms if you've chosen it in the "OBJ Path" parameter on the Static Object DOP.

Yeah but I generally do not like to place transform information on the obj level. Thanks for pointing that out though. might be useful for other people.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...