Popular Post Jesper Rahlff Posted October 3, 2019 Popular Post Share Posted October 3, 2019 Hey Guys. I made this little quicktip video about collision optimization. Have a watch if you fancy. 8 3 Quote Link to comment Share on other sites More sharing options...
flcc Posted October 3, 2019 Share Posted October 3, 2019 (edited) Thanks not only usefull, But it also helped me to better understand some of the ways that works. Edited October 3, 2019 by flcc Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted October 3, 2019 Author Share Posted October 3, 2019 2 hours ago, flcc said: Thanks not only usefull, But it also helped me to better understand some of the ways that works. glad to hear that Quote Link to comment Share on other sites More sharing options...
Skybar Posted October 3, 2019 Share Posted October 3, 2019 If you are only transforming the collision geo, you can do that directly on the geo node (obj level). It will then use those transforms if you've chosen it in the "OBJ Path" parameter on the Static Object DOP. 1 Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted October 4, 2019 Author Share Posted October 4, 2019 On 2019-10-03 at 11:21 AM, Skybar said: If you are only transforming the collision geo, you can do that directly on the geo node (obj level). It will then use those transforms if you've chosen it in the "OBJ Path" parameter on the Static Object DOP. Yeah but I generally do not like to place transform information on the obj level. Thanks for pointing that out though. might be useful for other people. Quote Link to comment Share on other sites More sharing options...
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