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Richard_st

Using TOPS network to cache out multiple sims.

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Hi Everyone,

I'm trying to setup a TOPs network to cache out sims with multiple parameters being sent to the dop network. Seemingly basic stuff, however nothing I'm doing seems to be working how I think it's going to work.  

What I've tried:

Using a wedge node to set a random attribute and trying to use that attribute in an exterior dop network - caches into a view able geo rop output but all the wedges were the same

Rebuilding the pyro sim purely in the tops network - it makes something but when viewed all the frames appear empty

Have the source inside the tops and the dop outside - same result as the first

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I found the answer, you need to wrap your sim into a HDA like the game dev fire presets. 

This video gives a quickstart guide: 

 

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