Masoud Posted February 6, 2020 Share Posted February 6, 2020 Hello; I would like to make a wafer biscuit, so I'm looking for the best way to make 3d surfaces like the image below, in Houdini? I tried volume VOP + noise + VDB, but creating a suitable noise to mimic surfaces like that, is very hard. I would appreciate any ideas. Thanks. Quote Link to comment Share on other sites More sharing options...
Librarian Posted February 6, 2020 Share Posted February 6, 2020 my solution + do search on odforce, you have example or? post your approach altso its fun links for learning 1 Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted February 7, 2020 Share Posted February 7, 2020 Hi Masoud, of course any aspect of this needs refinement, but you could first warp the voxel position a little. Then ask whether it has roughly the same distance to two close-by points of a point cloud thus resulting in cell walls (read Voronoi). You will need a lot of resolution to get thin walls. So it may be better to just do this inside a shader. Also you may want to look through "Anyone can cook" by Pixar: https://graphics.pixar.com/library/AnyoneCanCook/paper.pdf croissant.hipnc 1 Quote Link to comment Share on other sites More sharing options...
Masoud Posted February 8, 2020 Author Share Posted February 8, 2020 Thanks everyone, Awesome points. I'll post my approaches soon... Quote Link to comment Share on other sites More sharing options...
Masoud Posted February 8, 2020 Author Share Posted February 8, 2020 1 On 2/7/2020 at 3:30 AM, konstantin magnus said: Hi Masoud, ...You will need a lot of resolution to get thin walls. So it may be better to just do this inside a shader... Hi "Konstantin", Is it possible to do the same thing in a shader...?! Quote Link to comment Share on other sites More sharing options...
Librarian Posted February 8, 2020 Share Posted February 8, 2020 https://forum.shaders.xyz/d/11315-challenge-08-sliced-bread/66 1 Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted February 8, 2020 Share Posted February 8, 2020 (edited) Sure, try feeding several voronoises into a volumeshader and make sure to increase the volume step rate in the render settings. bread_shader.hipnc Edited February 8, 2020 by konstantin magnus 1 Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted February 8, 2020 Share Posted February 8, 2020 12 hours ago, Librarian said: https://forum.shaders.xyz/d/11315-challenge-08-sliced-bread/66 Most of those examples, could use more work; but they were good attempts. 1 Quote Link to comment Share on other sites More sharing options...
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