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What's the best way to make 3d surface like a wafer biscuit?


Masoud

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Hello;

I would like to make a wafer biscuit, so I'm looking for the best way to make 3d surfaces like the image below, in Houdini?

I tried volume VOP + noise + VDB, but creating a suitable noise to mimic surfaces like that, is very hard.

I would appreciate any ideas.

 

Thanks.

Wafer.jpg

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Hi Masoud,

of course any aspect of this needs refinement, but you could first warp the voxel position a little. Then ask whether it has roughly the same distance to two close-by points of a point cloud thus resulting in cell walls (read Voronoi).

croissant.thumb.jpg.fa6f63dfd7e323ed99a7d6eb62690983.jpg

You will need a lot of resolution to get thin walls. So it may be better to just do this inside a shader. Also you may want to look through "Anyone can cook" by Pixar: https://graphics.pixar.com/library/AnyoneCanCook/paper.pdf

 

croissant.hipnc

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On 2/7/2020 at 3:30 AM, konstantin magnus said:

Hi Masoud,

...You will need a lot of resolution to get thin walls. So it may be better to just do this inside a shader...

 

Hi "Konstantin",
Is it possible to do the same thing in a shader...?!

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