Brickouz Posted March 28, 2020 Share Posted March 28, 2020 Hi everyone I was playing with the flip source node and I am wonderig : is there a way to create a flip source from points, instead of from geometry ? For exemple now I want to create a flip collider from a point simulation, if I want to use the cool flip source node I have to create a vdb from particles + convert vdb to mesh + flip source, I guess there would be a more efficient way ? Have a good day, thank you for your time Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 29, 2020 Share Posted March 29, 2020 metaball + copytopoints + flip source ? efficiency ? NFI !!! 1 Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 29, 2020 Share Posted March 29, 2020 whatabout just a plain ol' box ? Copy a bunch of boxes to points>flip source....haha poor man's VDB 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted March 29, 2020 Share Posted March 29, 2020 (edited) @Brickhouz: Did you check out the expert tips Noobini posted? It looks like Kevin Pinga suggests connecting a PopSource node directly to the sourcing input of the flip solver. Edited March 29, 2020 by Atom Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 29, 2020 Share Posted March 29, 2020 3 hours ago, Atom said: @Brickhouz: Did you check out the expert tips Noobini posted? It looks like Kevin Pinga suggests connecting a PopSource node directly to the sourcing input of the flip solver. I think OP wants to use Flip Source in SOPland tho, not flip solver in DOP Quote Link to comment Share on other sites More sharing options...
Brickouz Posted March 30, 2020 Author Share Posted March 30, 2020 22 hours ago, Noobini said: whatabout just a plain ol' box ? Copy a bunch of boxes to points>flip source....haha poor man's VDB I never heard about this but it sounds very cool haha I'm gonna try this Quote Link to comment Share on other sites More sharing options...
Brickouz Posted March 30, 2020 Author Share Posted March 30, 2020 I heard of this experts tips, I feel like a pro using the pop source for flip now I found that vdb from particle fluid works very well to create a collision, it only takes one node and it seems to be accepted by the volume source collider in the dops so far.. thanks for all these answers !! Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 30, 2020 Share Posted March 30, 2020 I'm doing some really stoooooopid experiments...using flip source in SOPland...output fog...creating dry ice..why ? dunno seems stupid/fun at the time Quote Link to comment Share on other sites More sharing options...
anim Posted March 30, 2020 Share Posted March 30, 2020 (edited) 2 hours ago, Brickouz said: I feel like a pro using the pop source for flip now be careful with this though, as POP Source doesn't care about particle separation so it's easy to over/under-saturate the particle amount if you have Reseeding ON, then that should take care of managing point density, however if you want it OFF then it's up to you to make sure that your particle separation in the source is correct also make sure you don't source to areas where there are particles already present Edited March 30, 2020 by anim Quote Link to comment Share on other sites More sharing options...
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