Valent Posted April 2, 2020 Share Posted April 2, 2020 Hi, I'm trying to make a procedural subway tunnel and would be happy to hear any advice as to how to deform tunnel pieces along the curve. Thanks) Quote Link to comment Share on other sites More sharing options...
Librarian Posted April 2, 2020 Share Posted April 2, 2020 you can have endless fun with this file and panels .....just investigate. funPanels.hipnc 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted April 2, 2020 Share Posted April 2, 2020 You could make a standard skinned tube and then use the technique at this thread to stretch a copy of each of your panel sections across the primitives of the tube. 1 Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 2, 2020 Share Posted April 2, 2020 (edited) just don't become too attached to your tunnel tho, once you pass it onto FX dept, they just blow the $hit out of it anyway Edited April 2, 2020 by Noobini Quote Link to comment Share on other sites More sharing options...
Valent Posted April 3, 2020 Author Share Posted April 3, 2020 @Librarian, Quite an interesting example, I can take a few good ideas from it. Thanks. @Atom, Thanks, Awesome advice, and the thread! Will post updates upon getting some progress @Noobini, I guess that I'm the FX-department as well, so If I want to blow something up I have to build it first:) 1 Quote Link to comment Share on other sites More sharing options...
Aizatulin Posted April 3, 2020 Share Posted April 3, 2020 Hi, this should probably work aswell: create a straight tunnel (along x-Axis for example) use a path derformer on the straight tunnel (to deform onto a curve) tunnel.hipnc 3 Quote Link to comment Share on other sites More sharing options...
Librarian Posted April 3, 2020 Share Posted April 3, 2020 thanx @Aizatulin 1 Quote Link to comment Share on other sites More sharing options...
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