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{Resolved} How have a good animation/movement camera in Houdini 18


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Hello communities,

I hope you are well ? And let 3D run on computers !!

My concern for the day is quite simple, I am making a layout for a future project. I assure you the movement will be much prettier and better composed thereafter. I impose a limit on doing all of the ship and camera animation in Houdini. Without doing it before in Maya. Currently I use a basic technique which I do not like at all. The simple method of I lock the camera I move in time, I move the camera with the mouse and I key ... Simple but the rendering is not terrible because there are front / rear visually unpleasant. I don't want to put the camera on a spline because it's too linear and soft

The Layout test 1 : youtube.com/watch?v=hPxC-DUwXqQ

I thought of a draw system with 3 levels one for the translate, one for the rotate, and pivot? Is it achievable? Do you have techniques for me to improve?

Thank you very much in advance for your feedback.

Nodalception

Edited by Nodalception
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20 minutes ago, 6ril said:

yes a simple camera rig should help.

just use a NULL hierarchy parented to your camera. Simple and effective.

 

Thank for your post.

Have you a visual exemple or files for my learning ? 

Thank per advance

Nodalception

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something like that, very basic, but work for a lot of scenarios.

You can't complexify by adding more nulls, like separating some rotations for more control.

Also you can add constraints to your camera.

Take a look at the documentation, might help you if you're starting in H.

ODcam.jpg

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14 minutes ago, 6ril said:

something like that, very basic, but work for a lot of scenarios.

You can't complexify by adding more nulls, like separating some rotations for more control.

Also you can add constraints to your camera.

Take a look at the documentation, might help you if you're starting in H.

ODcam.jpg

Thank you ^^ i try to make that with an Null_Master for ilot all the other ^^

 

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