Nodalception Posted April 3, 2020 Share Posted April 3, 2020 (edited) Hello communities, I hope you are well ? And let 3D run on computers !! My concern for the day is quite simple, I am making a layout for a future project. I assure you the movement will be much prettier and better composed thereafter. I impose a limit on doing all of the ship and camera animation in Houdini. Without doing it before in Maya. Currently I use a basic technique which I do not like at all. The simple method of I lock the camera I move in time, I move the camera with the mouse and I key ... Simple but the rendering is not terrible because there are front / rear visually unpleasant. I don't want to put the camera on a spline because it's too linear and soft The Layout test 1 : youtube.com/watch?v=hPxC-DUwXqQ I thought of a draw system with 3 levels one for the translate, one for the rotate, and pivot? Is it achievable? Do you have techniques for me to improve? Thank you very much in advance for your feedback. Nodalception Edited April 3, 2020 by Nodalception Quote Link to comment Share on other sites More sharing options...
Librarian Posted April 3, 2020 Share Posted April 3, 2020 try this ...I found somewhere gumroad or GitHub don't know Owner sorry...Hope it Helps camera_target.hda Quote Link to comment Share on other sites More sharing options...
6ril Posted April 3, 2020 Share Posted April 3, 2020 yes a simple camera rig should help. just use a NULL hierarchy parented to your camera. Simple and effective. Quote Link to comment Share on other sites More sharing options...
Nodalception Posted April 3, 2020 Author Share Posted April 3, 2020 20 minutes ago, 6ril said: yes a simple camera rig should help. just use a NULL hierarchy parented to your camera. Simple and effective. Thank for your post. Have you a visual exemple or files for my learning ? Thank per advance Nodalception Quote Link to comment Share on other sites More sharing options...
Nodalception Posted April 3, 2020 Author Share Posted April 3, 2020 38 minutes ago, Librarian said: try this ...I found somewhere gumroad or GitHub don't know Owner sorry...Hope it Helps camera_target.hda Thank i look that ^^ Quote Link to comment Share on other sites More sharing options...
6ril Posted April 3, 2020 Share Posted April 3, 2020 something like that, very basic, but work for a lot of scenarios. You can't complexify by adding more nulls, like separating some rotations for more control. Also you can add constraints to your camera. Take a look at the documentation, might help you if you're starting in H. 1 Quote Link to comment Share on other sites More sharing options...
ThomasPara Posted April 3, 2020 Share Posted April 3, 2020 qlib has a good camera rig, easy to use and gives a more realworld camera setup. https://qlab.github.io/qLib/ 1 Quote Link to comment Share on other sites More sharing options...
Nodalception Posted April 3, 2020 Author Share Posted April 3, 2020 14 minutes ago, 6ril said: something like that, very basic, but work for a lot of scenarios. You can't complexify by adding more nulls, like separating some rotations for more control. Also you can add constraints to your camera. Take a look at the documentation, might help you if you're starting in H. Thank you ^^ i try to make that with an Null_Master for ilot all the other ^^ Quote Link to comment Share on other sites More sharing options...
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