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Points intersect only on the Red and opening particle and surface normal points


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The geometry has red and black color, the points coming in are particles; I only want the particles to intersect with the parts of the geometry which are red. The parameter is to control if I want some particles to bleed into the black areas of the geometry.  Although neither is working, the particles are intersecting with both the black and red parts of the geometry ?

As well, I want to open the point clouds based on the dot product of the particle normal and the surface normal, I'm assuming I should use the UVW of the intersect for the position and the primitive of the intersect as the maxpoints, which I can then control the radius of how many points I want to open ?

intersect.thumb.jpg.7abe197f85d2622c17e940c7db8e8856.jpg

 

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you could delete the poits with Cd.r<0.001 first, then intersect and use Cd.r as Alpha or pscale value. If you want to keep the black points you can skip the intersect like romain showed.

Edited by nuki
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