caskal Posted May 10, 2020 Share Posted May 10, 2020 Hey magicians, I'm building a procedural house wich I want some UVs, walls are based on copy to point cubes, I'm having issues to have all the cubes in 1 UV, will post some refs to explain: I tried playing with fuse to merge the boxes, using the autouv on the box before copying, after copying, also tried to make a vdb convert, UVs and transfer back with no luck Any thoughts on how I can get a general UV layout from these boxes? Thanks! Quote Link to comment Share on other sites More sharing options...
caskal Posted May 10, 2020 Author Share Posted May 10, 2020 Applied a voxel mesh and autouv wich kinda works, uv size is big so it doesnt keep detail, but at least is working. Just got an idea from the latest help from @anim , I will try to group the geo walls, add a udim value, and make uvs in udims from there, not sure if will work but lets see Cheers Quote Link to comment Share on other sites More sharing options...
caskal Posted May 10, 2020 Author Share Posted May 10, 2020 Not sure if made a progress but worth the shot, made 3 udim islands based on normals Quote Link to comment Share on other sites More sharing options...
caskal Posted May 11, 2020 Author Share Posted May 11, 2020 Found a mega fantastic hip by master @f1480187 on this thread that works incredible awesome, thanks @f1480187 for saving my life once more, legend! 2 Quote Link to comment Share on other sites More sharing options...
Librarian Posted May 11, 2020 Share Posted May 11, 2020 What hip by ffffff56656 you mean Atom 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted May 11, 2020 Author Share Posted May 11, 2020 Oh shit, my bad i readed wrong, @Atom made the hip with some box method from F1, so... THANKS @Atom! Quote Link to comment Share on other sites More sharing options...
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