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UVs on copy sop geo?


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Hey magicians,

I'm building a procedural house wich I want some UVs, walls are based on copy to point cubes, I'm having issues to have all the cubes in 1 UV, will post some refs to explain:

uv_isue.thumb.jpg.b22fc415897f6d150df668ae8b7f8a8e.jpg

I tried playing with fuse to merge the boxes, using the autouv on the box before copying, after copying, also tried to make a vdb convert, UVs and transfer back with no luck

Any thoughts on how I can get a general UV layout from these boxes? 

Thanks!

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Applied a voxel mesh and autouv wich kinda works, uv size is big so it doesnt keep detail, but at least is working.

uv_isue2.thumb.jpg.630a62e764f30c6eed56269ffc104fc4.jpg

uv_isue2b.thumb.jpg.d1aee4bbc0901acd1c4f10af1582c160.jpg

Just got an idea from the latest help from @anim , I will try to group the geo walls, add a udim value, and make uvs in udims from there, not sure if will work but lets see

Cheers

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