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Vellum Age


garf

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AFAIK, the standard vellum setup does not accept animated input, so @age is simply the frame number. You can assign an @id to the primitives and the solver will pass it through. Then you could post-sim process using a for loop to operate on each piece.

Here is Matt's setup with that modification.

ap_me_vellum_confetti_052020.hiplc

vellum_confetti.gif

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