caskal Posted September 11, 2020 Share Posted September 11, 2020 Hey guys, Been trying to wrap my head to do this cool effect by Fernando Magalhães for Future Deluxe, asked him thinking it was flip, but he told me it was heightfields, any thoughts? Here are some failed attemps I did: Any info would be great! Thanks! Quote Link to comment Share on other sites More sharing options...
Librarian Posted September 11, 2020 Share Posted September 11, 2020 here you have file and COdes https://pepefx.blogspot.com/2019/03/sand-without-grains-part-2-vex.html 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted September 11, 2020 Share Posted September 11, 2020 Have you checked out Konstantin's thread? 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted September 13, 2020 Author Share Posted September 13, 2020 Thanks guys! @Atom @Librarian I saw that post by konstantin, love the result, but I was wondering more about that splatter animation he has, like brushes of paint falling, I tried with heightfield + projecting shapes + mask by features + blur within a solver, but didn't get there. Maybe doing some particle + copy shapes falling and converting that into vdb will do the trick. Cheers! Quote Link to comment Share on other sites More sharing options...
flcc Posted September 14, 2020 Share Posted September 14, 2020 Wow these videos by future Deluxe are mind blowing ! May be some ideas in this asset (not heighfield) https://www.youtube.com/watch?v=zTLc61HxIwU Quote Link to comment Share on other sites More sharing options...
Damn_daniel Posted September 5, 2023 Share Posted September 5, 2023 @caskalI think your approach goes in the right direction. It seems that they are using some kind of wet map to mask the heightfield. Maybe use kind of rain system to activate the mask and then distort it with some noise could do the work. Will give it a try too! Quote Link to comment Share on other sites More sharing options...
adamknauer1 Posted March 25 Share Posted March 25 @caskalDid you ever figure this effect out? I'm super curious how you got the effect you were getting in your attempts. Quote Link to comment Share on other sites More sharing options...
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