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Paint splash via heightfields?


caskal

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Hey guys,

Been trying to wrap my head to do this cool effect by Fernando Magalhães for Future Deluxe, asked him thinking it was flip, but he told me it was heightfields, any thoughts?

 

Here are some failed attemps I did:

M3cvxsL0i1.gif.cf99969173892971116211a713a9e51c.gifOAe2XrwAP4.gif.f102d7c2b5d99fe73a4bca940e9d0f81.gifIVLSMckX6Q.gif.29d3f06e13f4ff2a8c7a33ba75181479.gif

 

Any info would be great!

 

Thanks!

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Thanks guys! @Atom @Librarian 

I saw that post by konstantin, love the result, but I was wondering more about that splatter animation he has, like brushes of paint falling, I tried with heightfield + projecting shapes + mask by features + blur within a solver, but didn't get there.

Maybe doing some particle + copy shapes falling and converting that into vdb will do the trick.

Cheers!

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