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Redshift...euh why are you...


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Hi

Im getting nutz.. I built the Hoover Dan, in construction in 1932 Colorado, entirely procedurally in Houdini,

All went fine until I started to do test rendering in Redshift with something different than a basic material with no texture.

I only use 2 differents materials, no displacement or anything fancy for now, quixel surface, and now Redshift is extremely SLOWWWWW to start showing the first pixel… like 8 time slower, more than 30min to start, or don’t even start sometimes…

What could I do ? What could be the issue? Idea?

 

Please help, I have no much hair left !

________________________________________________________________
Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas

Hooverdam_wip_17janv2021F.PNG

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One thing you could try is to export all (or most complex) of your geometry as a .rs file, if you have not already. Then Redshift will read the geometry from the disk and not have to request the geometry through the Houdini API, which might be a single threaded process IDK. This API request might be part of the slowdown.

Edited by Atom
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Thanks @Atom for the suggestion. Actualyl the main problem was Redshift could have some problem doing tangent computation for the normal bump. Best is to compute yourself and pass it to Redshift using a polyframe. The difference could be dramatic

Found another issue as well with the Lab import FBX which even is marked as hidden, obj remain visible.

 
 
________________________________________________________________

Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts

 http://fr.linkedin.com/in/vincentthomas

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  • 2 months later...
On 21/01/2021 at 12:35 PM, vinyvince said:

Thanks @Atom for the suggestion. Actualyl the main problem was Redshift could have some problem doing tangent computation for the normal bump. Best is to compute yourself and pass it to Redshift using a polyframe. The difference could be dramatic

Found another issue as well with the Lab import FBX which even is marked as hidden, obj remain visible.

 
 
________________________________________________________________

Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts

 http://fr.linkedin.com/in/vincentthomas

 

How did you compute it using the polyframe and then passed it on to RS? I think this would be awesomely useful information as I've encountered this before. Usually when RS slows down hard is because it's going out of core (not enough VRAM left).

 

 

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