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Hi Im getting nutz.. I built the Hoover Dan, in construction in 1932 Colorado, entirely procedurally in Houdini, All went fine until I started to do test rendering in Redshift with something different than a basic material with no texture. I only use 2 differents materials, no displacement or anything fancy for now, quixel surface, and now Redshift is extremely SLOWWWWW to start showing the first pixel… like 8 time slower, more than 30min to start, or don’t even start sometimes… What could I do ? What could be the issue? Idea? Please help, I have no much hair left ! ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas
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We have a fantastic opportunity for Senior FX Artists to come on board immediately and work on a number of high-profile projects. If you're passionate about creating jaw dropping work in Houdini we'd love to hear from you! Apply here
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Senior FX TDs will act as an example to and mentor junior artists. They will deliver all tasks within the required timeframe. They will be capable of assisting production to answer questions related to FX work; both ongoing and upcoming. In addition, they will assist junior artists regarding techniques, and approaches for FX. They will guide junior artists through the workflow process within the department to explain how their work connects to other departments. Senior FX TDs will proactively seek solutions with FX Leads and members of other departments. They will communicate with other departments, ensuring they receive data to resolve shot related issues. Senior FX TDs will work with their Supervisor and Leads to implement technical and creative solutions to shows. They may be required to balance multiple shows and communicate with other Leads/artists that are assigned to the show to ensure continuity. They will potentially assist in the Lead role on a short term basis in the event of an absence or production needs require it. They will participate in team meetings when necessary. DUTIES & RESPONSIBILITIES · Create multiple types of realistic and believable effects (ie. rigid body and particle dynamics, procedural geometry generation, fluid dynamics and cloth simulations) with minimal supervision and within the studio pipeline · Address your Leads critiques and comments while providing solutions to aesthetic issues to improve the shot; and maintaining a quality level as described by your Supervisor/ Lead · Provide dailied versions for assigned tasks in an agreed upon time by your Supervisor/ Lead · Attend dailies, reviews, and team meetings as required · Work with FX team, as required, to maintain shot continuity; as well as, support other departments (Lighting, Compositing, etc) to ensure information is communicated up and down the pipeline · Provide input regarding existing tools and interfaces for FX pipeline and provide solutions for technical problems that may arise in a shot, sequence or with a film format · Assist members of the FX team to learn and grow their skills to meet their career aspirations by providing informal feedback, tips and tricks, and encouragement · Estimate the time required for tasks and provide accurate progress reports · Mentor junior artists EDUCATION AND EXPERIENCE · 5 years+ of feature film/TV production experience · Demonstrated work experience with Houdini · Strong understanding of natural phenomenon and how to replicate them using FX techniques, good knowledge of the underlying mathematical principles and a desire to learn more depending on the requirements of each project SKILLS AND ABILITIES Technical skills · Ability to train work in Houdini · Able to create multiple types of FX from simple to difficult with a minimum of supervision · Strong aptitude for technical workflow challenges such as directory structure, file formats, naming conventions, scripts, automation tools, automated dailies, etc. · HScript is a minimum requirement, python scripting preferred · Python scripting, C++ and RenderMan shader coding is a bonus · Experience with other solvers and simulation tools (e.g. Naiad, realflow, Bullet, Blastcode, etc) is a bonus Core skills · Ability to assist bids; determine the timeframe and scope required for each project · Ability to troubleshoot and deal with competing priorities · Excellent problem solver who can focus on detail, while maintaining the whole picture · The ability to work alongside, communicate with, and understand the requirements of Animators, CG and VFX Supervisors, Assets Department, Creature FX, Lighting, Comp, R&D and Pipeline developers · Excellent time management and communication skills
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~ Hi everyone A Studio based in Geneve, few km from Annecy, France , is looking for a talented Houdini versatile FX artist. Staff position or freelance project based (remote is eventually possible) in a cool open and family oriented studio, splendid environment for a high quality living. Immediate need is for a independant indie film where a black hole start to form and absorb the ground , everyaround, an all city. I build the full CG city myself, huge.. Drop me a line if interested vince* ------------------------ Senior Env Lighting Lookdev & MattePainter / Creative CG Lead since 1998 (available January 2018) http://fr.linkedin.com/in/vincentthomas
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FX Animator If you are qualified and interested please email Angela at ageier@laika.com with your reel and resume. General Summary The FX Animator is responsible for creating Character and Environment FX, and elements for lighting and compositing to support of the visual style and narrative of the film. They will also be involved in the collaboration of creative and technical tools and workflow. Essential Job Functions Design and create the look of computer generated FX and elements through shot production. Under the supervision of the CG Supervisor, VFX Sup and/or Director help establish and follow the look of the film. Troubleshoot creative and technical issues. Partner with the Modeling, Texturing, Lighting and Compositing and help support each departments’ FX integration issues. Maintain a high level of quality while working on multiple projects, both looks development and shot production under aggressive deadlines. Perform technical work in support of shot production using various production tools. Qualifications Bachelor’s degree in Computer Science, Animation, Art or other relevant area of study and/or equivalent job experience. 3+ years of high-end production experience in television or feature films as an FX artist and/or TD. Experience in producing effects such as smoke, fire, clouds, water, steam and explosions. Knowledge of applicable software and platforms including Maya, Renderman and Houdini REQUIRED. Working knowledge of Digital Compositing in Nuke. Experience with advanced lighting techniques such as Global Illumination, HDRI, subsurface scattering and real world lighting set ups, a plus. Experience with 3D paint packages, a plus. Modeling, Texturing and/or Lighting experience, a plus. Disclaimer The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
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FX Animator If you are qualified and interested please email Angela at ageier@laika.com with your reel and resume. General Summary The FX Animator is responsible for creating Character and Environment FX, and elements for lighting and compositing to support of the visual style and narrative of the film. They will also be involved in the collaboration of creative and technical tools and workflow. Essential Job Functions Design and create the look of computer generated FX and elements through shot production. Under the supervision of the CG Supervisor, VFX Sup and/or Director help establish and follow the look of the film. Troubleshoot creative and technical issues. Partner with the Modeling, Texturing, Lighting and Compositing and help support each departments’ FX integration issues. Maintain a high level of quality while working on multiple projects, both looks development and shot production under aggressive deadlines. Perform technical work in support of shot production using various production tools. Qualifications Bachelor’s degree in Computer Science, Animation, Art or other relevant area of study and/or equivalent job experience. 3+ years of high-end production experience in television or feature films as an FX artist and/or TD. Experience in producing effects such as smoke, fire, clouds, water, steam and explosions. Knowledge of applicable software and platforms including Maya, Renderman and Houdini REQUIRED. Working knowledge of Digital Compositing in Nuke. Experience with advanced lighting techniques such as Global Illumination, HDRI, subsurface scattering and real world lighting set ups, a plus. Experience with 3D paint packages, a plus. Modeling, Texturing and/or Lighting experience, a plus. Disclaimer The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
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Position: Houdini Effects Artists Employment period: Early December 2012 though to around mid May 2013. Location: RSP Adelaide, Australia. POSITION OVERVIEW RSP is engaged on a high profile, live-action feature film. We are seeking experienced Houdini FX Artists to join our growing team. In this role you will utilise your previous CG film experience to create realistic FX elements. The effects will primarily be focused on rigid-bodied destruction work, with a large number of environmental and ancillary FX to be completed. Demonstrated skills using Houdini’s Modeling, Rigging, Shading, Animation, Lighting (Mantra) tools are key aspects expected of applicants. Applicants must be experienced CG artists with feature film experience. In this role you will be contributing your knowledge and expertise to achieve the highest quality visual effects output. RESPONSIBILITIES Create exceptional realistic FX animation and effects. Follow creative & technical briefs with regard to the production schedule and set milestones. Work with animation, lighting & compositing as necessary in order to meet FX animation objectives. Ability to adapt your effects as the brief evolves. REQUIRED SKILLS AND EXPERIENCE Minimum 4 years Houdini experience. Prior experience creating photo-real FX Elements for feature film. Prior experience creating fire, smoke, dust particles, explosions and destruction sequences will be highly regarded. Feature film pipeline experience with a focus on working to deadline and following direction. Experience working with fluid & particle dynamics an advantage. APPLICATION Please send all applications and a link to your reel, including shot breakdown to: employment@rsp.com.au with Houdini FX Artist in the subject line. Please state your availability and current country of residence so we can assess relocation options. All applicants will receive an initial automated response. Candidates who closely match the required skills, experience and availability will be personally responded back to. Due to the high volume of applications we are currently receiving, we cannot guarantee everyone will be responded back to within 48 hours. ABOUT RISING SUN PICTURES RSP are a passionate team of producers, artists and technicians, known globally for delivering complex visual effects on high profile projects. With an infrastructure to deliver a full spectrum of feature film post services, RSP is proud to have worked on recent films including: The Hunger Games, Prometheus, Journey 2: The Mysterious Island, Green Lantern, Harry Potter and The Deathly Hallows, Part 1 & 2, Pirates of the Caribbean: On Stranger Tides & Terminator Salvation. For a full project listing and further information about applying for this and other positions, please visit: www.rsp.com.au
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Method Studios Vancouver is actively looking for strong intermediate, senior, and lead HOUDINI FX TDs for current and upcoming feature film projects. Duties: - Design, create, and implement photo-real effects (dust, fire, smoke, explosions, debris, clouds, etc.) and systems that meet all technical and aesthetic standards for the project - Work within the show structure and production deadlines to complete all tasks - Integrate created elements into scenes with lighting, shadows, reflections, etc. - Provide full spec for tool before development if spec not provided - Document all developed technology - Maintain a methodically clear system of data storage and retrieval - Balancing the creative needs and the technical resources available - Report regularly to the VFX Supervisor and/or DFX Supervsior informing him/her of any concerns or new developments - Follow the creative direction of the production communicated by the VFX Supervisor - Ability to work in a dynamic team environment. - Ability to work under tight deadlines - Stays current with latest technologies Qualifications: - MINIMUM 2 years experience as an FX TD; 5+ years for seniors and leads - MUST HAVE production experience with Houdini - Degree in Animation, Arts, Fine Arts or equivalent production experience in feature film - Strong knowledge of and proven ability to use Houdini to develop photo-real dynamics-based effects - Experience with rigid body and particle dynamics, volume modeling and rendering, procedural geometry generation and fluid dynamics an asset - Demonstrable ability to communicate creative and technical thoughts and ideas - Able to take directions and adaptable to change - Good at improvising and problem-solving - Requires strong technical knowledge and organizational skills - Familiarity with one or more coding/scripting languages an asset (e.g. Python, Mel) Please e-mail van-recruiting[at]methodstudios.com with your résumé, demo reel with breakdowns, and your current or upcoming availability with subject line "OD Force HOUDINI FX TD" and your name, as in: "OD Force HOUDINI FX TD - John Smith". We thank all candidates in advance for applying but only those selected will be contacted for an interview.
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