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ShkYo30

For mechanical animation: KineFX or "Classic" constraints?

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Hi everybody!

I'm mainly using Houdini to create some explosions, smoke, fire, particles and so on, effects.

But I want to create some mechanical animations like these:

Industrial robot arm
Industrial piston
or
Industrial mechanisms

What's the better way to do that with Houdini, working with all the KineFX system, or "simply" use the movements constraints system??

Thanks in advance for your answers! ;)

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I have bunch of those just to see from who are they 'so to speak' ....and I'm gonna post some files..
 

Arm.gif

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Yes, this kind of stuff seems to be a very good sample! :D

Is it the constraints system, I think?

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On 18/03/2022 at 6:49 PM, Librarian said:

I have bunch of those just to see from who are they 'so to speak' ....and I'm gonna post some files..
 

...

Cool, and can you post here almost one sample file? Please? ^_^

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