Masoud Posted May 17, 2023 Share Posted May 17, 2023 Hi guys, I need to apply spin to the Vellum objects, so I add a "POP Spin" node inside the solver, but it doesn't work. How can I fix it? Thanks for helping Vellum_Spin.hip 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted May 17, 2023 Share Posted May 17, 2023 @Masoud use this in popW vector towardscenter=normalize(v@P-getbbox_center(0) ); vector rotAxis=set(0,1,0); v@v=cross( towardscenter, rotAxis) * ch('speed'); otherwise open that Spin Node and investigate what attribute you need like w and other angular physics to manipulate points . 1 Quote Link to comment Share on other sites More sharing options...
Masoud Posted December 27, 2023 Author Share Posted December 27, 2023 Thank you Tesan. Quote Link to comment Share on other sites More sharing options...
Atom Posted December 28, 2023 Share Posted December 28, 2023 That's a fun one to play with, treating vellum objects as particles. ap_vellum_spin.hiplc Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.