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Is it possible to apply spin force to the Vellum objects?


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@Masoud use this in popW

vector towardscenter=normalize(v@P-getbbox_center(0) );
vector rotAxis=set(0,1,0);
v@v=cross( towardscenter, rotAxis) * ch('speed');

otherwise open that Spin Node and investigate what attribute you need  like w and other angular physics to manipulate points .

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