Masoud Posted May 17 Share Posted May 17 Hi guys, I need to apply spin to the Vellum objects, so I add a "POP Spin" node inside the solver, but it doesn't work. How can I fix it? Thanks for helping Vellum_Spin.hip Quote Link to comment Share on other sites More sharing options...
Librarian Posted May 17 Share Posted May 17 @Masoud use this in popW vector towardscenter=normalize(v@P-getbbox_center(0) ); vector rotAxis=set(0,1,0); v@v=cross( towardscenter, rotAxis) * ch('speed'); otherwise open that Spin Node and investigate what attribute you need like w and other angular physics to manipulate points . Quote Link to comment Share on other sites More sharing options...
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