Masoud Posted July 11, 2024 Share Posted July 11, 2024 Hi guys, I need to export particles from my Houdini scene to 3ds max. I tried Alembic and FBX without any success. I found a tutorial (video link below), but the plugin is not released for Houdini 20. It would be great if I be able to export it as a PRT file extension. Thanks for helping. | Quote Link to comment Share on other sites More sharing options...
Librarian Posted July 11, 2024 Share Posted July 11, 2024 you mean this PRT https://cadexchanger.com/prt/ Quote Link to comment Share on other sites More sharing options...
Masoud Posted July 11, 2024 Author Share Posted July 11, 2024 1 hour ago, Librarian said: you mean this PRT https://cadexchanger.com/prt/ Hi Tesan, I checked that link and it's about CAD Parts exchange, not exporting particles from Houdini to 3ds max..! Quote Link to comment Share on other sites More sharing options...
Masoud Posted July 12, 2024 Author Share Posted July 12, 2024 Any idea? Quote Link to comment Share on other sites More sharing options...
Librarian Posted July 12, 2024 Share Posted July 12, 2024 @MasoudTry this https://github.com/CycloneRing/HoudiniPlugins/releases/tag/h19 Quote Link to comment Share on other sites More sharing options...
Atom Posted July 12, 2024 Share Posted July 12, 2024 How could Alembic fail? 3DSMax can't import an Alembic? Even Blender does that. I recently exported Houdini particles for a drone show to Alembic, then converted them to a point cloud .pc2 inside Blender. Can Max read a .pc2? You may have to round trip it. Quote Link to comment Share on other sites More sharing options...
tamagochy Posted July 12, 2024 Share Posted July 12, 2024 Try USD Quote Link to comment Share on other sites More sharing options...
Masoud Posted July 13, 2024 Author Share Posted July 13, 2024 Hi Atom, Here is my Alembic file, so if you have 3ds max on your machine. Can you check if it's importable in 3dsmax? Fountain-Particles_01.abc Quote Link to comment Share on other sites More sharing options...
Masoud Posted July 13, 2024 Author Share Posted July 13, 2024 Hi Tamagochy, They work with 3ds max 2021, so I can't use USD. Quote Link to comment Share on other sites More sharing options...
Masoud Posted July 13, 2024 Author Share Posted July 13, 2024 Hi Tesan, I tried that one, but when I copy that DLL in my Houdini "DSO" folder, but it doesn't work! Quote Link to comment Share on other sites More sharing options...
Atom Posted July 13, 2024 Share Posted July 13, 2024 I don't use any Autodesk products. Blender can read the .abc, however, it does not inherit any attributes. When I examine the unpacked attributes inside Houdini, I see the @id is 64bit int. Perhaps that is causing a problem for 3DSMax? You could try to remap the id to a standard int using a wrangle and re-export? This, of course, will limit your particle count to the 32 bit int range, which should not be a problem if your particle count remains low. Quote Link to comment Share on other sites More sharing options...
Masoud Posted July 14, 2024 Author Share Posted July 14, 2024 (edited) Finally: 1) I downloaded a plugin (which unfortunately is released for Houdini 16-19.5) from this link: https://disk.yandex.ru/d/OTE0qsAldNMRSg 2) I imported the particles using "Phoenix" -> "PRT reader", in 3ds max: https://docs.chaos.com/display/PHX4MAX/PRT+Reader This way, you can send your attributes, and this plug-in will rename them to a proper names, for example: P-> Position, Cd-> Color, v-> Velocity ... I a requested to the Sidefx (as RFE) to add an option for exporting the .prt files, too. Edited July 14, 2024 by Masoud Quote Link to comment Share on other sites More sharing options...
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