Masoud Posted September 25 Share Posted September 25 Hello guys, Please take a look at the image below. To mix several materials, when I connect the output of the first "Mtlx Mix" node to the input of the second one, it doesn't work properly. How can I fix it? Or, Is this a right way to mixing materials by the attributes? Thanks for helping. Karma Mix materials.hip Quote Link to comment Share on other sites More sharing options...
Masoud Posted September 25 Author Share Posted September 25 It seems that this workflow is not compatible with Karma XPU Quote Link to comment Share on other sites More sharing options...
Atom Posted September 25 Share Posted September 25 (edited) I don't think there is any claim that Karma XPU can mix "materials" yet. CPU can, so render using the slower method. What XPU does support is the mixing of colors. Try pre-mixing your colors and driving a single material if you're using XPU. Edited September 27 by Atom Quote Link to comment Share on other sites More sharing options...
wacool Posted September 26 Share Posted September 26 you can try to use two or more materials using opacity masks, for example Karma Mix materials.hiplc Quote Link to comment Share on other sites More sharing options...
Masoud Posted October 2 Author Share Posted October 2 On 9/25/2024 at 5:23 PM, Atom said: I don't think there is any claim that Karma XPU can mix "materials" yet. CPU can, so render using the slower method. What XPU does support is the mixing of colors. Try pre-mixing your colors and driving a single material if you're using XPU. No, XPU can show mix materials, but just two of them. Quote Link to comment Share on other sites More sharing options...
Masoud Posted October 2 Author Share Posted October 2 On 9/26/2024 at 11:05 PM, wacool said: you can try to use two or more materials using opacity masks, for example Karma Mix materials.hiplc 318.81 kB · 6 downloads No it became too heavy scene. Quote Link to comment Share on other sites More sharing options...
Atom Posted October 2 Share Posted October 2 (edited) Ah, I see what you mean, but you can pre-mix colors into a single material, then mix those two materials together. This will allow three-color or three-texture blending, but not a complex material like glass, stone, and rubber all in one. Edited October 2 by Atom Quote Link to comment Share on other sites More sharing options...
ThecreativeACT Posted October 3 Share Posted October 3 Yeah, don't htink you can mix materials Quote Link to comment Share on other sites More sharing options...
RoseCliver Posted October 23 Share Posted October 23 (edited) On 9/25/2024 at 6:01 AM, Masoud said: Hello guys, Please take a look at the image below. To mix several materials, when I connect the output of the first "Mtlx Mix" node to the input of the second one, it doesn't work properly. How can I fix it? Or, Is this a right way to mixing materials by the attributes? Thanks for helping. Karma Mix materials.hip 286.97 kB · 29 downloads atf booru To fix the issue when mixing materials with "Mtlx Mix" nodes, ensure the blending factors (like masks or attributes) are correctly set and compatible between nodes. Check that the first node's output connects properly to the second one, and verify that the materials you're blending work with the attributes you've assigned. If the issue persists, try adjusting the mix order or using an alternative method, such as layered materials, to achieve the desired result. Edited October 23 by RoseCliver 1 Quote Link to comment Share on other sites More sharing options...
Masoud Posted October 23 Author Share Posted October 23 Thank you. Quote Link to comment Share on other sites More sharing options...
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