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splitting volume?


Ian10210123

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This problem has been bothering me for a long time.

I want to recreate Simon's tide. I've been check out all the comments and discussion which talks about this.

I've organized the following tips:

1. It drives by COPS pattern. Maybe he used the gradient as velocity field.

2. It uses 2d pyro solver

3. turn volume to heightfield and render as displacement map.

 

What I tried and can't figure out:

1. volume can split, but it don't stop. They will curl and make circle. It should still go forward and split.

2. It's not Rayleigh Taylor Instability which is triggered by density. 

 

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@Ian10210123 I posted that 3 years ago He use SphericalClebschMap you have files on Youtube Berlin MAth + advance MATH for Houdini to make those math Fileds   , also used velocity field (FLOW DATA) , volume_musical_isomorphism1 , magneticLaplacian, AKA Clebsch_solver, therefor he gets nice transition , you can also make this with regular velocity field on 2d volume with 4 different curves   , Just listen to Him on the end of that Video presentation when someone ask him HOW???  ..
 

v@s = point(0,"s",vertexpoint(0,@vtxnum));
v@uv;
#include "math.h"
float theta = acos(@s.y);
float phi = atan2(@s.z,@s.x);
@uv.x = phi/(2*PI);
@uv.y = theta/PI;

Just One PIC,( imagine this with sequence Frames) just simple ex.
Just search Clebsch_solver BERLIN MATH Houdini  files exist Have FUN.

vfb.gif

sdee.jpg

Edited by Librarian
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16 minutes ago, Librarian said:

@Ian10210123 I posted that 3 years ago He use SphericalClebschMap you have files on Youtube Berlin MAth + advance MATH for Houdini to make those math Fileds   , also used velocity field (FLOW DATA) , volume_musical_isomorphism1 , magneticLaplacian, AKA Clebsch_solver, therefor he gets nice transition , you can also make this with regular velocity field on 2d volume with 4 different curves   , Just listen to Him on the end of that Video presentation when someone ask him HOW???  ..
 

v@s = point(0,"s",vertexpoint(0,@vtxnum));
v@uv;
#include "math.h"
float theta = acos(@s.y);
float phi = atan2(@s.z,@s.x);
@uv.x = phi/(2*PI);
@uv.y = theta/PI;

Just One PIC,( imagine this with sequence Frames) just simple ex.
Just search Clebsch_solver BERLIN MATH Houdini  files exist Have FUN.

vfb.gif

sdee.jpg

Thank a lot @Librarian ! There's a lot of math inside :blink: 

I'll try to figure it out

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I was thinking of all of us here on the Forum , not only @Aizatulin @konstantin magnus @fencer @Atom or @hannes603  .......or me
Plus you don't have pyro working on that Scene I don't se simulation on 2d . Where its your file where you try !! Before you Ask here on Forum?? Just wondering...But that's Utopia for me @Ian10210123

Edited by Librarian
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Sorry for not providing my previous file before. It's kind of messy and stuck in very beginning.:( I tried to build a new one.

I tried to use noise as vel field to push volume in 2d, but I can't really figure out the sub-motion like "tide.

I guess probably everyone can do the similar setup.

tide.4.hip

Edited by Ian10210123
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