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Can't export created animation with DOP


racdew

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Hi everyone! I have a problem with exporting the assembled animation to Maya in fbx format
The animation of the tower itself was built using this tutorial

The main problem with outputting animations in fbx format:

  1. -The animations are in the cache and not cached with the keys exposed as I have done before through the SOP of the network
  2. -And for some reason the model is broken into separate pieces that were triangulated 

Maybe someone has encountered a similar problem and can tell you how to solve it

Attached screenshots and source of my project




image.thumb.png.7ef1c89c531d291b4329c60670fd5e5c.png

image.thumb.png.225445b7a62df94a14d59430d408071e.png

 

 

Edited by racdew
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11 hours ago, Sepu said:

Do not use .fbx to export back to Maya, either use an .abc or .usd 

I need only fbx for the project, alembic is not stored in Maya file only in cache, on the output I want to get from this baked animation on transforms with keys on timeline

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2 hours ago, tamagochy said:

There is no keys in simulation and you cant get them with export. If you need keys per each piece you can bake them after simulation and export baked geometry

Can you tell me which nodes are responsible for this? Or at least a similar tutorial if you have one, because I have not found anything similar for my situation(

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