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maharzan

Challenge #1 : Bridge Of Cards (apprentice Wip) - Maharzan

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So, I took the easy option and starting with the bridge. The subscription list has been very helpful and I am learning so many new things since a couple of days. Thank you to all who helped.

Heres the first (well have tried many times) update. Hope you like it.

Edited by maharzan

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cool... good start. You're more than welcome to upload images here too :).

M

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cool... good start. You're more than welcome to upload images here too :).

M

cool, i tried to find it in the editor and couldn't find it first.. lol.. I was wondering how the other images were uploaded.

But thanks, I looked it over and found it. :)

btw, Marc are you arctor in 3dbuzz forums?

post-482-1204998240_thumb.jpg

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Nope, that would be Michael :).

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Not yet. Still need to learn a lot of things before I can do that. :)

A question here... can we make any type of animation or same as that in the adobe cards??

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Well technically the rules are that it needs to be 'built up' or 'broken down'. That's about as detailed as it gets though. So the idea is that you either start with it and animate it away somehow, or animate the cards in and end up with the structure. You're free to choose anything within those constraints though.

Cheers

Marc

P.S. Looks great so far :)

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solid work so far. i really like your approach! how you deformed the surface? just with a simple lattice_?

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Thanks JDenker.

I am using curves and a card to sweep / copy around the curve. Nothing fancy but have learned quite an amount of tricks by now.

Heres a full model update..

post-482-1205397476_thumb.jpg

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yea its totally simple when you think about it. thanks for the answer.

the update looks good. now give it some textures!

cheers

-J

Edited by JDenker

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Looking great maharzan!

I wish I had time to try this out... :rolleyes:

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This is looking really great!

(now I have to play catch up... stupid work) :)

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Hey Thanks ppl. I need to learn UV map and what not.. have never tried it out properly.

Was trying animating it but it didn't work, plus it will take years to render it on my machine.. has anyone got any clue on how to speed things up?

Good Luck Photex.. eager to see your update too.

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it will take years to render it on my machine.. has anyone got any clue on how to speed things up?

I think the trick would be to not actually use fully geometry for the cards but to do render time instancing. Probably use File Procedurals aka Delay Load shaders. eg.

http://localhost:48626/nodes/shop/vm_geo_file

This may or may not help:

http://localhost:48626/rendering/rendermanypolys

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Okay, did learn a little of UV Mapping too. And now here it is... looks like this will be my final version. I still need to clean out the redundant nodes. :unsure:

Hope you guys like it. It was wonderful experience coming from zero to making this model in Houdini and learnt quite a lot of processes. I would like to thank the Houdini Subscription list that helped me know more about how to make this. Thanks to odforce.net to make me actually wanting to do this. :rolleyes:

post-482-1205516859_thumb.jpg

post-482-1205518495_thumb.jpg

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