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Ship Kelvin Wake


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Hi SSH, thanks for the fantastic boat_wake otl and example.

I've got a bit of a weird problem in H12.5 where I cannot edit the otl's vex code (it shows up empty).

Is there any chance you could paste the more complex vex here?

Thanks

MisterP

Edited by MisterP
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Hi SSH, thanks for the fantastic boat_wake otl and example.

I've got a bit of a weird problem in H12.5 where I cannot edit the otl's vex code (it shows up empty).

Is there any chance you could paste the more complex vex here?

Thanks

MisterP

I don't think it is a problem, it is probably "locked" like that deliberately.

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On 7/1/2017 at 11:02 PM, ssh said:

Made an updated version for Houdini 16, should work for H15 as well.

Wake deformation done as point wrangle.

Get the scene file here:

http://www.shlyaev.com/files/hip/ssh_kelvin_wake.hipnc

To see source code look onto point wrangle node.

Hi Sergey, pretty cool job, did you use any paper to get the formulas or did you figure it out? in case you use any paper, would you mind to share them to check them out?

Thanks very much.

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@ssh I'm trying to do this set up but unfortunate the link you provide to your site is not working and open ver 12.5 give me error (I'm using 16.5 nc). So if you still have the file could you upload here or anyone in the topic have the file could re-upload, it would be great. Thank you

Edited by kan2211
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