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Search the Community: Showing results for tags 'plant'.



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Found 5 results

  1. Hello, I'm looking to create a kelp forrest like the reference below and being novice to houdini was wondering the best way to approach it... I started with a line sop and resampling I could copy sop'ing my leaves onto that. I'm looking to add dynamic moment to the kelp and wasn't sure if I should use cloth? Any help would be appreciated! Thanks,
  2. Hey people, take a look at my bachelor thesis film „CRYSTALLOtroph”. It was made at the UAS Kaiserslautern. The tools were Houdini and Nuke. Have fun watching!
  3. My current development. Digital asset for creating production-ready animated trees and other plants. A few types of wind (Real time wind system and accurate dynamic wind), many many options to customize plant as you wish. Additional examples of wind animation will be a little later. Basically, you need only 8 hours to create fully dynamical 3d tree. (2-3 hours for tweak a shape and all other time for dynamic) Implemented by python, HDK, and a lot of free time This is noncommercial thing. - Module system for any kinds of vegetation - All in one DA - Maximum flexibility - Fast internal modules based on HDK ( C++) - Auto smooth trunks - Dynamics - Leaves mesh builder http://vimeo.com/58316944 Please, feel free to contact me any time. Thanks.
  4. Hi guys I'm working on a field plants dynamic and set dressing project like the attached image; So I'm confused about the pipeline for simulating the wind effect. I used wire solver and I simulated some of plants individually but for scattering those, I should use rotation for different look and now the wind direction won't look right. also simulating all the plants together is not an easy and efficient task. So is there a better way? can you please give me a hint? Thank you
  5. It was supposed to be an entry for splash screen but unfortunately I couldn't finish it on time with deadlines at work. So here is work in progress of my 100% procedural Aloe vera, first test render from Houdini 13 with ray traced SSS which increased render speed drastically from H12. Straight from mantra. Cheers