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Hey, It would be amazing if someone could help me with this problem. When I render my beach sim the surface looks terrible with these spots. It seems that the surface renders differently depending if the particle fluid surface is below my ground mesh or above. Look at the photos. Photo 1 you can see white spots where the mesh is not penetrating ground. Render two I moved the ground mesh so it is not penetrating at all. Render 3 is the back side of the of render 1. See the white spots on photo 1 correlate with the parts where the mesh does not penetrate the ground. What do I do? How do I fix this? Thanks test.hipnc