Jump to content

Search the Community

Showing results for tags 'fast'.

  • Search By Tags

    • fast ×
    Type tags separated by commas.
  • Search By Author

Content Type



Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Found 7 results

  1. Hello, I am studying muscle system, and prepared a setup with a cycle inplace walk animation for my creature. That way, everyhting worked fine. Next step i tried switching the old animation with a new one, running in space, much faster than before. The result now appears completely broken, seems...
  2. Hi, what would be the best approach to create this type of simulation (machine gun smoke simulation)? Any Ideas, scene file strategies would be very helpful! Video file: M1A1 Abrams Firing From Hull-Down Positions_1.mp4 Here 's a gif preview -
  3. Link to tutoial -> https://gum.co/imSYS In this comprehensive stand alone tutorial we will go over how to set up scene-scale clustered pyro simulations and blend them together post-simulation to make it appear as if it is one large simulation. This process will lower simulation time, allow for...
  4. Hey! Question about fast moving pyro sources. I included a scene which is similar to my actual scene. I have an object from which I want fire to emit. However, when the object starts to move quickly, the flames practically die until the source comes to a stop again. This seems realistic, like i...
  5. In this tutorial we will go over how to set up optimized pyro clustering with oriented DOP containers in Houdini given a piece of geometry moving through a scene. This process will lower simulation time and be more efficient when saving to disk because there are fewer voxels. Link to Tutorial...
  6. Hey Guys , i have a fast moving flip source , and cant get smooth shape , it look like emitter shape while emitting , i tried many different solutions like , putting time blend sop,trail sop , increasing substeps but always get same result . i had this problem in realflow too , but i fixed tha...
  7. Hey all! Long-time lurker, first-time poster. I've learned so much from OdForce. Thank you all for everything you've done! I'm having a bit of an issue with fast-moving smoke simulation I'm trying to do. I've tried upping the substeps in addition to having the source geomerty strretch along it's p...
×
×
  • Create New...