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Showing results for tags 'foliage'.
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Hi, We are working on setting up and rendering camera motion to an environment we created on Unreal Engine 5. Our scene is foliage-heavy, and there is foliage in/as the background. So, from camera view, the foliage isn't visible - only when we go close to it, it becomes visible. To fix that, we also put 'foliage.MaxTrianglestoRender 50000000000000' and 'foliage.ForceLOD 0' and it isn't rendering a single frame - GPU crashes right when put to render. Our GPU is Nvidia GeForce RTX 4090 on one system and Nvidia GeForce RTX 3090. Please tell us what is the best way forward to render a foliage-heavy sequencer. Ps. We tried breaking our sequencer into parts and that crashed too.
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Hi! I just wanted to share my tree and plant modeling toolkit Simple Tree Tools. Its available on Gumroad for both Indie and FX users and contains 18 HDAs specifically aimed at trees and plants modeling in Houdini. I hope you guys like it as much as I do! Heres a video of some of the new features in this release. Let me know what you think! Cheers Nisse
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- foliage
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Hi! I just released Simple Tree Tools 2.0. This is a huge update! Please enjoy https://gum.co/SimpleTreeTools
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Hey, thought I'd share this here. Preview of tree and foliage creation and layout tools now available on Gumroad. I've released them as "pay what you want" as my contribution to the community. I plan to keep supporting and improving these tools in future as well as releasing other tools. Let me know if you have any feedback/suggestions and I look forward to seeing what people create with them. Enjoy! https://gumroad.com/l/zWFNX
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Hello odforce, first time posting here. I am asset lookdev artist learning how to simulate foliage inside houdini, and I'm running into numerous problems. I'm rigging the plant by scattering points along its surfaces, conecting points with lines and fusing together for a low res representation fo the original mesh. Then simulating the rig with vellum cloth and skining original mesh back to the sim. The motion I'm getting is not natural at all, it is really tough to figure out proper values. I've used wire solver before and while its much easier to get natural spring motion out of the box I find it less flexible with different foliage shapes and sizes. Animation and graph below - do I use proper setup? Do I set the constraints and forces properly? What can I do better? I'm learning houdini on the side so advanced VEX is out of the question for now, please dont go Entagma on me I'm just scratching the surface of this awesome software, any feedback is most welcome. bushTest.mov palmTest.mov
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Hello gang, Do you happen to know of any resources free or paid that deal specifically with dynamic trees / vegetation inside of Houdini, with the possibility of also adding falling leaves? Also something to consider is importing an external model. By dynamic I mean coherently animated across the scene, and not necessarily full dynamic trees. This is for a long term personal project so very willing to learn. Thankies.
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- tree
- vegetation
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