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  1. Hi, I have recently created a set of 70+ HDAs called the IPOPs that aim at creating AOVs, Mattes & features for rendering. IPOPs are operator workflows designed to streamline shaders and AOV development in Houdini. With our toolset, artists can easily standardise their networks and access speci...
  2. Hello everybody, i'm finishing coding a small raytracer that run in sop using vex. one of those thing I always wanted to try to do myself. it store everything on points so no rasterization plane as the idea was to have all the rendering data accessible for later use as you would with...
  3. Hello, Will using a fresnel/refraction pass and using this in compositing, be faster than rendering the refraction in my beauty pass? My thought is yes, plus I will be able to control just how strong the refraction is in comp(nuke). Any advice would be appreciated. Thank you for your tim...
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