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Found 11 results

  1. Hi All, I've been working on the .vox exporter for a while. After some improvements I decided to publish it on github. The HDA generates .VOX Magicavoxel file from given inputs. If interested you can get it from here; https://github.com/caglarcomez/Houdini_to_Magicavoxel
  2. Welcome, in this tutorial you will learn procedural level generation with powerful procedural tools in Houdini for Unreal Engine 4. Obviously the main objective is to give you the techniques you can apply to other procedural level. From start to finish we create a procedural level generation tool in Houdini 17.5 and deploy the finished asset into Unreal Engine 4 using the powerful Houdini Engine! The Tutorial covers a range of intermediate techniques including an in depth look at For-Each Loops, control of the direction of the Normals, VOP and many others. Possibility to speed up your level creation using Procedural Techniques in Houdini Engine. Offers the possibility to automatically generate multiple variations of the level. Helps you find the perfect design. Develop a consistent visual language. Full version: https://gum.co/LVLDesign1 Free Demo version: https://gum.co/DemoLVLDesign1 Video Presentation Part 1 Procedural Generation of Level Part 2 Exploring The Procedural Level Full version: https://gum.co/LVLDesign1 Free Demo version: https://gum.co/DemoLVLDesign1 Full version: https://gum.co/LVLDesign1 Free Demo version: https://gum.co/DemoLVLDesign1
  3. Good day ladies and gentlemen, This student project is a Houdini tool aimed at generating game-ready rooms using predefined asset libraries, developed by myself and Mihnea Stoica, over the course of five months, at Breda University of Applied Sciences. We developed this tool, as part of an outsource group, for a student game project, called Captain Starshot, developed by Double Door Games. We wanted to see how flexible and adaptable the tool was with different asset libraries, therefore, by courtesy of team Morbid, a student game team at Breda University of Applied Sciences, in one week we were able to make a new test case, where the results of the generated rooms looked very promising. All kind of feedback and suggestions are welcome ----------------- Developers: · Gonzalo A. Gigosos https://twitter.com/GGigosos https://www.linkedin.com/in/gonzalo-gigosos-739247b1/ · Mihnea Stoica https://twitter.com/stoica_mihnea https://www.linkedin.com/in/stoica-mihnea/ ----------------- · Double Door Games https://www.doubledoorgame.com/ · Captain Starshot (avaliable on Steam for free) https://store.steampowered.com/app/1037410/Captain_Starshot/ · Team Morbid https://shatteredlights.com/ ----------------- · Song Title: Crimson Fly Artist: Huma-Huma youtu.be/qpxhgby-ONI ----------------- · Breda University of Applied Sciences https://www.buas.nl/
  4. So I've been looking for some time on the internet how to do this seemingly straight-forward thing. I have a pretty simple particle sim with a copy to points to attach a plane to each particle. Particles move a little with a popforce inside a pop network and thats it. I want to export this simulation into UE4 with the plane attached to the particles. I tried: - The gamedev "rbd to fbx" node and try to make it work with particles, I couldnt make it work. - Export it as FBX, in Maya it works but in UE4 it exports it as a Static Mesh. I wanna know if theres a way to export the particle sim into UE4 so I can use the planes to attach any texture I want. Theres an image for more context. Also if theres a way to bake the simulation as an animation with keyframes or something like that (not cache to disk). Thanks in advance!
  5. Hello, I am relatively new to houdini - I have used it years prior for some things but now I have just acquired an indie license for development of my unreal game. At the moment I am making a building facade system that will place premade modular pieces depending on a few variables. I was hoping that perhaps some guru's could peruse this little plan i have drawn up for how i envision it to work. at the moment I am trying to workout step 4 by using bounding boxes made from the original geo to select the new resampled walls and place them into sections. I want to bound them and in the groupSOP name the sections per iteration of the foreach node they are inside. finding the correct syntax for this has been a problem so any help would be greatly appreciated. Ill be keeping this thread alive over the course of my findings. Cheers Az BuildingGenerator.hiplc
  6. Hi there, I'm making some proecural corals for a game engine situation using VDB advection: so of course the highpoly models need to be reduced and have normals and height etc maps baked, but i'm having a bit of a nightmare trying to find a auto UV solution that can create Uvs that don't contain errors, see below a baked AO texture resulting from auto UVs, the errors are even more noticeable on the normals channel: Could anyone advise me on what settings to try in the autoUV SOP? I'm currently using the UV autoseam, I tried cluster but its just crashing my machine. It doesn't matter if it takes an hour+ to generate the UVs for each coral, or should I just abandon trying to autoUV shapes this organic and weird? UV maps are always very confusing for me. Any help at this time is hugely appreciated, H
  7. Hi auto UV is constantly crashing in H16.5 and H17. working wth the v1.72 of the gamedev tools. Am I the only one? I want to quickly do it on a car mesh around 600.000 polygons. thnx
  8. Hi, I try to bake some heightmap but I get some weird lines. Does anyone knows what this is? Tried to install different versions of the gamedev tools, Tried adding my own distance, adding samples, different file formats.. but without any luck. thnx
  9. If you're on Steam, join the Houdini User Steam Group here: http://steamcommunity.com/groups/houdiniusersgroup
  10. SideFX will be doing a Houdini + UE4 training session on the Unreal Engine Twitch stream this Thursday, Jan. 12th at 11am PST/ 2pm EST. Get more info and the livestream link here: https://forums.unrealengine.com/showthread.php?133203-SideFX-s-Houdini-UE4-Plugin-w-the-SideFX-Team-Jan-12th-Live-from-Epic-HQ!
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