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Showing results for tags 'growing'.
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Hello, I am looking for an artist, who can build me a simple tree particle system, based on a heighfield (HF comes from LiDAR). The trees have to fade out /pop away (like dying trees) and also have to regrow (fade in /pop in, so no crazy animated needed). The system should work with Redshift proxies and scatter about 3 random trees and give me the option to change the speed of fading out/fading in. While the trees die, they have to be replaced with dead trees. If you are interested, pls send me a PM. Thank you, sant0s
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Hello everyone : Some test using my tool for creating procedural Tree growing and Rigging : Tutorial Trailer : link to Tutorial : https://www.hossamfx.org/trees-rigging-in-houdini/ thanks Hossam Aldin Alaliwi www.hossamfx.org
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Hello Guys, I am wondering if anyone can help me get my head around a little problem. I have a subdivided mesh being generated with a for each loop, similar to the Entagma setup, with an ends sop set to unroll. I would like to select a point on said mesh then have each point draw a line to its subsequent neighbour, repeating this processes until the whole mesh is formed...creating a kind of growth effect. I would also like to add some randomness to the speed of the connection on a per point basis. Now I have tried to achieve this a few different ways but I just can't seem to pull this off. Any help will be greatly appreciated. Thanks, Clive Growing_lines_between_points.hipnc
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Hello everyone. I am working on a growing vines effect with the use of L-system. I want my L-system to be deformed by the curve and controlled with carve SOP. I have set up the initial network, however the main problem I encounter is the fact that the leaves anchor points are deformed in the way that it doesn't match the L-system branches. (see the screengrabs) Non-deformed L-system Deformed L-system with non-matching leaves I attached my hip file, any help would be appreciated: growing_lsystem_vines_01.hipnc