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Showing results for tags 'houdinifx'.
Found 5 results
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HI guys i have done this realistic bubble burst inside of houdini 18. please comment your thoughts, and do like and share.... Thank you..!
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- nuke
- sidefxhoudini
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Hi everyone. I've really given up and this is my last hope. I've looked everywhere for a month now and can only find basic "billowy smoke" tuts and pyro fundamental classes but my brain can't register how to make a certain look. All I want is to create this atmospheric wispy slow smoke like the example I've linked from Simon Holmedals work. My scene consists of a fragrance bottle and I want the smoke to crawl across the screen and bump against the bottle at a slow pace like simon has done in this video. SIMONS EXAMPLE MY SCENE SO FAR WITHOUT THE SMOKE All I need is a simple smoke setup like simons and I am struggling to achieve this result. Whenver I try I get clumpy results that tend to dissipate way too fast and just has a horrible movement all together. I'll also attach my .HIP file for anyone who wants to take a further look at my sim setup so far. I feel like I am not utilising the tool correctly and would love ANY input LINK TO .HIP FILE Thankyou.
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- simulation
- fire
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Hi, How to create RBD emitter in houdini? Thanks, Balaji
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- houdinirbd
- houdinifx
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New tutorial available at cgcircuit. Creating explosion https://www.cgcircuit.com/tutorial/explosion-with-pyrofx-series-2
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hello everyone: more info here : http://www.hossamfx.org/math-in-houdini/ This training demonstrates the big role of Math in creating visual effects and controlling the simulation behavior in Houdini FX animation software. I will cover many of the most popular math topics in computer graphics and I will show you how to apply these concepts inside Houdini with some cool projects. I will focus on what we need to know from math for using in VFX without diving into complex mathematical details as this training is not about pure math. I will show you how the Dot product can be used with the Flip Fluid, and how to create windy curves using the Cross product, and how the Matrices can determine the velocity and store the rotation data.....and many other features of using Math in Houdini.