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Showing results for tags 'house'.
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Machiya house generator in Houdini and Unreal
SikandarMaksoedan posted a topic in Tools (HDA's etc.)
Hello everyone! For the past 8 weeks I have been working on a Japanese Town House generator! This project was made for Breda University of Applied Sciences as a part of my Block A. This is my first Houdini project, so if anyone has feedback for me it would be greatly appreciated. Th...- 1 reply
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- building generator
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Hi, I have been making procedural Lake House, after watching tutorial of Anastasia Opara, But the shape of my house is a bit different, I am facing lots of problems, I cannot find closed balcony of my house,the code finds others primitives, Please , help, here my hip file VEX22.hipnc , I think tha...
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Hi everyone (that's my first post in here) I'm trying to make a house made of bricks but I don't know how to manage the corners (my poooor brain is trying to figure it out since the beginning of the month) I succeed in creating a brick wall (by the way I'm not sure this is the most academi...
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I want know how to control the constraint primitive node. I want make the collapse the house but this house easily breaks like a cookie even though adjust the constraint primitive. I have been tried a lot before, but haven't found a way. I would be very happy if you helped me.... house.hipn...
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- houdini
- constraint
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Here is my house destruction WIP. On the videos in this post you can see what I made myself, before I stuck with the problem of a concave geometry in the corners (which can not properly handled by the Bullet engine). By default, the Voronoi Fracture HDA creates concave geometry in the corners (you...
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- glue network
- destruction
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