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Showing results for tags 'music'.
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Hey all I am wondering if its somehow possible to time (timing) multiple or many pyro explosions to the beat of a soundtrack? If yes how can I achieve that? please let me know. Thanks in advance
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- pyro
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I am working on an audio driven animation using a spectrum and trying to pump up my higher frequency spectrum so it activates as much as the bass lines, but I am struggling with a method. I am currently trying to use a Trim to cut out the lower register, then use a math node to multiply the values, then add them back in. Unfortunately the Trim node is setting the area outside the Trim section to an extension of the minimum and maximum values, but when I try to add the output of my Math node back into the original spectrum it is adding this in too, which is causing a stair step in the channel that I definitely do not want. It works beautifully, except for this one glitch. Help?
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Hello, i'm relatively new to Houdini and have been working on creating animations using 100% procedural audio. I have done the great tutorials of Peter Quint and I have some basic stuff happening. Super fun and I'm loving it; hope to post some WIPs soon. My question is related to separating out various instruments. I have struggled and struggled with the pitch SOP with very little success. My goal is to have different 'instruments' (say voice, or guitar etc.) drive specific objects/channels but i'm having a really hard time 'pulling apart' the music. Are there any tutorials or known 'best techniques' for doing this? Obviously, if i had the source tracks pre-mix down that would be ideal, and i've started to poke at some music software that has this for CERTAIN tracks, but most commercial music is not available that way; i'm stuck w/ already mixed .mp3 and .flac. ANY help greatly appreciated here, thanks in advance, jsunandmax
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I wanted to share a music video that I directed with a bunch of CGI that I did in Houdini and rendered with Redshift. The concept is based on the idea of a future where a sort of Turing test is administered to humans as opposed to the other way around. Most of the compositing was done as a combination of Aftereffects, Fusion and Resolve. We shot the footage against green screen and then created all of the CGI assets for the environment through a mix of modeling and kit bashing. There is a brief behind-the-scenes video link in the description. I hope you enjoy watching it as much as I enjoyed making it!
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Hi everyone! Talented motion designers and animators often face issues with sound design for their projects. Using stock sound effects and music is an easy way, but wrong sound design might do more harm than good to the final product. That's why at Lineout studio we strive to draw attention to sound design as an important part of a video that visual makers should pay attention to. We'd like to help the community as well as find a great project for us to work on! This led us to launching a great XMas offer - free custom sound design for your project! And now we're looking for interesting projects and invite artists to submit their works. We'll choose one or more that we like the most and will make custom sound design for it! You can find detailed info on this offer and submit your project here: https://lineout.studio/free-sound-design-christmas-offer-2019/ Looking forward to see your great animations! All the best, Lineout Studio
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- sound effects
- sound design
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Hi everyone, We're excited to share our new GridMarkets Houdini Artist Profile with the Houdini community! Scott Pagano from Neither-Field tells us more about Betamax, his stunning Houdini music video for State Shirt. Enjoy our new feature and let us know which one of your favourite Houdini artists you'd like to see profiled next. Have a great day, Patricia and the GridMarkets team