Search the Community
Showing results for tags 'terrains'.
-
Hi everyone So i built my many terrains, looking great, one was approved, cool. But when i increase the heightfield density to get the full potential of my heightfield it failed ( I started with a heightfield file generated in another process, here it's where i blend all tiles seamlessly and deform, layout, add crater impacts and so on...) So far Houdini is unable to resolve that, it cooking forever, not running out of RAM (i have 128gig) but never finished or stop... The height patch is especially heavy but even without it's failed.. Any suggestion to solve that important issue? Note that i increase the default size output limit to more than 10k as my final heightfield is larger than that. After i could split it but i first get to the point i have a seamless terrain with all my tiles to do that, which it seam impossible for Houdini to do as soon as i decrease the division size (terrain is obviously large too) Any suggestion would be welcome, thanks ! vince* ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas
-
- gaea
- heightfield
-
(and 2 more)
Tagged with:
-
SHOUT OUT & Thank you to David CGMK: we have a new Houdini video posted by author David CGMK on our CGCircuit tutorial website, so if you were looking for a great "Intro to Terrains for Games in Houdini and Unreal" tutorial - check it out!! ; )) and thanks David CGMK awesome work! http://bit.ly/2jRl7ss
-
Hello everyone, The primary aim of this training is to provide a project that will take the viewer through as much of Houdini as possible. Letting them utilize all the various tools that Houdini provides for modeling and VFX to generate a detailed environment. Currently the training is available for redshift and octane. Next week, I'll be recording the mantra version. There is a 25% introductory discount in the entire training till 18th may 2019 Click on the link given below for more information http://www.rohandalvi.net/rocketbus
-
- 2
-
- rendering
- instancing
-
(and 6 more)
Tagged with:
-
Hello Everyone, This training is will cover the new height field tools introduced in Houdini 16. The training comprises of 5 projects that will cover techniques to create a variety of terrains. Over the course of the projects the videos will cover a majority of the heightfield tools such as noise, pattern, mask by feature, heightfield layer, erode, heightfield wrangle etc. The training is available for Redshift, Arnold, Octane and Mantra. For more information kindly click on the link given below http://www.rohandalvi.net/terrains